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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Barbossa

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  1. Interesting: The garbage collector is in gc.cpp and ~35000 lines long. And there aren't all that many comments... Maybe splitting the file would have been a good idea. (Countless class declarations in a cpp-File? Great)
  2. There is most likely no reason to worry as you just downloaded an APK. Androids browsers automatically download files to which you are redirected without prompting you first, just like chrome does. Even with the fully downloaded APK nothing will happen if you don't install it by yourself. To be able to install an APK without prompting you the website would need to exploit your browser, then root your device and then call the package manager directly. IF the website could do that you would never see the download in the first place.   It is (in my experience anyway) quite common for ads to just redirect to the Play Store or download the APK hoping that the user installs the application. Just like those "Your flashplayer is outdated"-ads.   Don't worry, this is not what is normally is refered to as "drive-by-download".   Edit: Spelling
  3. As nice as it may be it introduces bugs that are horrible to track down as well, for example dropping a script containing this on a 2D-only object (e.g. a sprite) does not produce an error but crashes the editor instantly: void Update() { rigidbody.AddForce(Vector3.up * 10);}Took me while to figure out that the reason for the editor to crash as soon as I hit play was that I wrote "rigidbody" instead of "rigidbody2d"... Edit: Not even a simple warning is emitted.