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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Lukas Irwin

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  1. [quote name='infectedbrain' timestamp='1352866847' post='5000782'] So basically I would write functions into the C++ classes (components) and just make lua bindings for them then call them in lua? that sounds.... genius. [/quote] That is exactly what I do in my game engine. Once the engine is compiled, you can use Lua to create everything in game without ever having to recompile again. Menus, Logic, AI, serialization, synchronization, everything. [IMG]http://i1211.photobucket.com/albums/cc428/xhrit/Xenos%20Engine/xenos_diagram.jpg[/IMG] Here is a link to my engine's source in case you want to check it out : http://sourceforge.net/projects/xenosengine/ Here is the engine compiled, with a game. http://www.indiedb.com/games/dungeon-tactics
  2. I made an Open Source squad baseed RPG a few months ago. It is hybrid 2d sprites in a 3d world but can easily support full 3d models in almost any common format. All game logic is written in well commented Lua files, running on a custom Flash-like 3d engine I wrote a few years ago. The game itself is loosly based on tabletop skirmish games like warhammer and d&d miniatures. And like warhammer and d&d miniatures the rules can be easily adapeded to sci-fi settings, like warhammer 40k or starwars miniatures. In any case, feel free to check it out. It is open source, so you can fork it to use as a starting point for your own project, or you can just poke around inside looking at all the files to get some ideas about how to solve the problem. [url="http://www.indiedb.com/games/dungeon-tactics"]http://www.indiedb.c...dungeon-tactics[/url] A lot of the tequniques I used to develop Dungeon Tactics I learned from roguelikedevelopment.org. it is a goldmine for oldschool RPG programming guides. [url="http://roguebasin.roguelikedevelopment.org/index.php?title=Articles"]http://roguebasin.ro...?title=Articles[/url]
  3. So I just uploaded version 1.4 to indiedb and the official website. This version adds more or less everything that anyone has ever asked for; multiple dungeons, towns, a storyline, new classes, etc, etc Check it out, it is free and Open Source. Questions, comments, feedback, etc. would be much appriciated. [img]http://media.indiedb.com/cache/images/games/1/19/18503/thumb_620x2000/dungeontactics_1.4_002.1.PNG[/img]
  4. Just uploaded Dungeon Tactics version 1.2 to [url="http://www.indiedb.com/games/dungeon-tactics"]indiedb[/url] and the official [url="http://dungeon-tactics.com/"]Dungeon Tactics website[/url]. Dungeon Tactics is a skirmish role playing game featuring retro graphics and unique gameplay mechanics. It was created for the [url="http://lpc.opengameart.org/"]Liberated Pixel Cup[/url]; a [url="http://www.gnu.org/philosophy/free-sw.en.html"]free software[/url] game development competition. This release adds sound effects and music, fixes some bugs, tightens up some graphics and adds some new mechanics to streamline gameplay. Try it out, tell me what you think! [img]http://media.indiedb.com/cache/images/games/1/19/18503/thumb_620x2000/dungeontactics_1.2_02.PNG[/img] [img]http://media.indiedb.com/cache/images/games/1/19/18503/thumb_620x2000/dungeontactics_1.2_03.PNG[/img] [img]http://media.indiedb.com/cache/images/games/1/19/18503/thumb_620x2000/dungeon_tactics_1.1_02.PNG[/img]