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About StiX

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  1. I meant, that your NPOT texture, that is of 480x480x32, that will eat 700kb of your client memory will be padded to 512x512x32 by the driver and will eat 800kb of "video" memory...
  2. You have to align them manually, otherwise, driver will do it for you.
  3. Thanks! I plan to write few articles, that will dive deeper into optimizations described here. Probably one article per weekend or two...
  4. I made a ppt presentation, where i described a lot of optimization best practices. Almost everything i know. You can find it [url="http://nukecode.blogspot.com/2012/10/leran-ios-game-development-hard-way.html#more"]here[/url]. Feel free to post your proposals, bug reports and feedback ;) P.S. English isn't my native language, so i will be thankful any comments about my writing style
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