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xRisenx

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  1. Hello.   Helbreath is a game from 1999 using DirectDraw / Directx 7.0a. But the problem is in Windows 8 FPS drop down to 20 and its unplayable. So my question is what do you guys think would need to be done to fix this FPS drop?   All i can think of is re-coding the whole client from DirectDraw to OpenGL, but it cant be that much work to fix it?   I heard that Windows 8 have problem with games running lower then 32bit color as its force all games to run 32bit color, then games running 16bit or less will have fps drop because of this (Just a rumor)   Also heard that Windows 8 uses DirectDraw to power its desktop so thats why the fps drops. (Also a rumor)   Regards, xRisenx
  2. Here are the full function that saves character info when u log out void CLoginServer::SaveCharacter(char* Data, MYSQL myConn) { char *cp, AccName[15], AccPwd[15], CharName[15], Location[15], MapName[15], BlockDate[25], SaveDate[25], GuildName[25], GoodGuildName[50], LockedMapName[15], MagicMastery[105], Profile[260], GoodProfile[520], QueryConsult[10000]; sBYTE DownSkillIndex; BYTE /*STR, DEX, VIT, INT, MAG, AGI,*/ Luck, Sex, Skin, HairStyle, HairColor, Underwear, HungerStatus, FightzoneNumber, FightzoneTicketNumber, CrusadeDuty, NItems, NBankItems, SkillMastery; sWORD MapLocX, MapLocY, GuildRank, GuildID, CharID1, CharID2, CharID3, QuestRewardType; WORD STR, DEX, VIT, INT, MAG, AGI, Level, Quest, CurQuestCount, SuperAttackLeft, Gizon, w, IndexForItem, Index; sDWORD Rating; long elo; DWORD HP, MP, SP, Exp, EK, TotalEK, PK, RewardGold, TimeLeftShutUp, TimeLeftRating, TimeLeftForceRecall, TimeLeftFirmStaminar, QuestID, QuestRewardAmmount, Contribution, WarContribution, SpecialEventID, ReserveTime, LockedMapTime, CrusadeGUID, ConstructionPoint, DeadPenaltyTime, PartyID, SpecialAbilityTime, Appr1, Appr2, Appr3, Appr4, ApprColor, SkillSSN, CharID; uint64 CurItemID; BOOL Flag, IsQuestCompleted, bIsBankModified; SYSTEMTIME SaveTime; st_mysql_res *pQueryResult = NULL; cItem *ItemInfo; string itemQuery; static long charIndexEnd = 252; //uint32 bench = timeGetTime(); ZeroMemory(CharName, sizeof(CharName)); SafeCopy(CharName, Data, 10); ZeroMemory(AccName, sizeof(AccName)); SafeCopy(AccName, Data+10, 10); ZeroMemory(AccPwd, sizeof(AccPwd)); SafeCopy(AccPwd, Data+20, 10); Flag = (BOOL)bGetOffsetValue(Data, 30); CharID = GetCharID(CharName, AccName, myConn); cp = (Data+31); SaveTime.wYear = wGetOffsetValue(cp, 0); SaveTime.wMonth = bGetOffsetValue(cp, 2); SaveTime.wDay = bGetOffsetValue(cp, 3); SaveTime.wHour = bGetOffsetValue(cp, 4); SaveTime.wMinute = bGetOffsetValue(cp, 5); SaveTime.wSecond = bGetOffsetValue(cp, 6); ZeroMemory(SaveDate, sizeof(SaveDate)); sprintf(SaveDate, "%d-%d-%d %d:%d:%d", SaveTime.wYear, SaveTime.wMonth, SaveTime.wDay, SaveTime.wHour, SaveTime.wMinute, SaveTime.wSecond); ZeroMemory(Location, sizeof(Location)); SafeCopy(Location, cp+7, 10); ZeroMemory(MapName, sizeof(MapName)); SafeCopy(MapName, cp+17, 10); MapLocX = (sWORD)wGetOffsetValue(cp, 27); MapLocY = (sWORD)wGetOffsetValue(cp, 29); ZeroMemory(GuildName, sizeof(GuildName)); SafeCopy(GuildName, cp+31, 20); GuildID = wGetOffsetValue(cp, 51); GuildRank = (sWORD)wGetOffsetValue(cp, 53); HP = dwGetOffsetValue(cp, 55); MP = dwGetOffsetValue(cp, 59); SP = dwGetOffsetValue(cp, 63); Level = wGetOffsetValue(cp, 67); Rating = (sDWORD)dwGetOffsetValue(cp, 69); STR = bGetOffsetValue(cp, 73); VIT = bGetOffsetValue(cp, 75); DEX = bGetOffsetValue(cp, 77); INT = bGetOffsetValue(cp, 79); MAG = bGetOffsetValue(cp, 81); AGI = bGetOffsetValue(cp, 83); Luck = bGetOffsetValue(cp, 84); Exp = dwGetOffsetValue(cp, 85); EK = dwGetOffsetValue(cp, 89); PK = dwGetOffsetValue(cp, 93); RewardGold = dwGetOffsetValue(cp, 97); DownSkillIndex = (sBYTE)bGetOffsetValue(cp, 101); CharID1 = (sWORD)dwGetOffsetValue(cp, 102); CharID2 = (sWORD)dwGetOffsetValue(cp, 106); CharID3 = (sWORD)dwGetOffsetValue(cp, 110); Sex = bGetOffsetValue(cp, 114); Skin = bGetOffsetValue(cp, 115); HairStyle = bGetOffsetValue(cp, 116); HairColor = bGetOffsetValue(cp, 117); Underwear = bGetOffsetValue(cp, 118); HungerStatus = bGetOffsetValue(cp, 119); TimeLeftShutUp = dwGetOffsetValue(cp, 120); TimeLeftRating = dwGetOffsetValue(cp, 124); TimeLeftForceRecall = dwGetOffsetValue(cp, 128); TimeLeftFirmStaminar = dwGetOffsetValue(cp, 132); bIsBankModified = (BOOL)bGetOffsetValue(cp, 136); ZeroMemory(BlockDate, sizeof(BlockDate)); SafeCopy(BlockDate, cp+137, 20); Quest = wGetOffsetValue(cp, 157); QuestID = wGetOffsetValue(cp, 159); CurQuestCount = wGetOffsetValue(cp, 161); QuestRewardType = (sWORD)wGetOffsetValue(cp, 163); QuestRewardAmmount = dwGetOffsetValue(cp, 165); Contribution = dwGetOffsetValue(cp, 169); WarContribution = dwGetOffsetValue(cp, 173); IsQuestCompleted = (BOOL)bGetOffsetValue(cp, 177); SpecialEventID = dwGetOffsetValue(cp, 178); SuperAttackLeft = wGetOffsetValue(cp, 182); FightzoneNumber = bGetOffsetValue(cp, 184); ReserveTime = dwGetOffsetValue(cp, 185); FightzoneTicketNumber = bGetOffsetValue(cp, 189); SpecialAbilityTime = dwGetOffsetValue(cp, 190); ZeroMemory(LockedMapName, sizeof(LockedMapName)); SafeCopy(LockedMapName, cp+194, 10); LockedMapTime = dwGetOffsetValue(cp, 204); CrusadeDuty = bGetOffsetValue(cp, 208); CrusadeGUID = dwGetOffsetValue(cp, 209); ConstructionPoint = dwGetOffsetValue(cp, 213); DeadPenaltyTime = dwGetOffsetValue(cp, 217); PartyID = dwGetOffsetValue(cp, 221); //PartyID = 0; Gizon = wGetOffsetValue(cp, 225); SpecialAbilityTime = dwGetOffsetValue(cp, 227); Appr1 = wGetOffsetValue(cp, 231); Appr2 = wGetOffsetValue(cp, 235); Appr3 = wGetOffsetValue(cp, 239); Appr4 = wGetOffsetValue(cp, 243); ApprColor = dwGetOffsetValue(cp, 247); elo = wGetOffsetValue(cp, 251); TotalEK = dwGetOffsetValue(cp, 253); ZeroMemory(MagicMastery, sizeof(MagicMastery)); SafeCopy(MagicMastery, cp+charIndexEnd, 100); string skillQuery; skillQuery.append("UPDATE `skill` SET `SkillMastery` = CASE SkillID "); for (w = 0; w < 24; w++) { SkillMastery = bGetOffsetValue(cp, charIndexEnd+100+w); sprintf(QueryConsult, "WHEN %u THEN %u ", w, SkillMastery); skillQuery.append(QueryConsult); } skillQuery.append("END,"); skillQuery.append("`SkillSSN` = CASE SkillID "); for (w = 0; w < 24; w++) { SkillSSN = dwGetOffsetValue(cp, charIndexEnd+124+(w*4)); sprintf(QueryConsult, "WHEN %u THEN %u ", w, SkillSSN); skillQuery.append(QueryConsult); } skillQuery.append("END "); sprintf(QueryConsult, "WHERE `CharID` = '%lu' LIMIT 24;", CharID); skillQuery.append(QueryConsult); if(ProcessQuery(&myConn, (char*)skillQuery.c_str()) == -1) return; pQueryResult = mysql_store_result(&myConn); SAFEFREERESULT(pQueryResult); NItems = bGetOffsetValue(cp, charIndexEnd+224); CurItemID = (GetLastInsertedItemID(myConn)+1); DeleteAllItemsFromChar(CharID, myConn, bIsBankModified); ItemInfo = new cItem; if(NItems > 0) { itemQuery.append("INSERT INTO `item` ( `CharID` , `ItemName`, `Count` , `ItemType`, `ID1`, `ID2`, `ID3`, `Color`, \ `Effect1`, `Effect2`, `Effect3`, `LifeSpan`, `Attribute`, `Socket1`, `Socket2`, `Socket3`, `ItemEquip`, \ `ItemPosX`, `ItemPosY`, `ItemID`, `ItemPos`) VALUES"); for(w = 0; w < NItems; w++) { IndexForItem = (WORD)(charIndexEnd+225 + (w*67)); ZeroMemory(ItemInfo->ItemName, sizeof(ItemInfo->ItemName)); SafeCopy(ItemInfo->ItemName, cp+IndexForItem, 20); if(strlen(ItemInfo->ItemName) == 0) continue; ItemInfo->ItemCount = dwGetOffsetValue(cp, (IndexForItem+20)); ItemInfo->TouchEffectType = (sWORD)wGetOffsetValue(cp, (IndexForItem+24)); ItemInfo->TouchEffectValue1 = (sWORD)wGetOffsetValue(cp, (IndexForItem+26)); ItemInfo->TouchEffectValue2 = (sWORD)wGetOffsetValue(cp, (IndexForItem+30)); ItemInfo->TouchEffectValue3 = (sWORD)dwGetOffsetValue(cp, (IndexForItem+34)); ItemInfo->ItemColor = bGetOffsetValue(cp, (IndexForItem+38)); ItemInfo->ItemSpecEffectValue1 = (sWORD)wGetOffsetValue(cp, (IndexForItem+39)); ItemInfo->ItemSpecEffectValue2 = (sWORD)wGetOffsetValue(cp, (IndexForItem+41)); ItemInfo->ItemSpecEffectValue3 = (sWORD)wGetOffsetValue(cp, (IndexForItem+43)); ItemInfo->CurLifeSpan = wGetOffsetValue(cp, (IndexForItem+45)); ItemInfo->Attribute = dwGetOffsetValue(cp, (IndexForItem+47)); ItemInfo->socket1 = bGetOffsetValue(cp, (IndexForItem+51)); ItemInfo->socket2 = bGetOffsetValue(cp, (IndexForItem+52)); ItemInfo->socket3 = bGetOffsetValue(cp, (IndexForItem+53)); ItemInfo->IsItemEquipped = (BOOL)bGetOffsetValue(cp, (IndexForItem+54)); ItemInfo->ItemPosX = (sWORD)wGetOffsetValue(cp, (IndexForItem+55)); ItemInfo->ItemPosY = (sWORD)wGetOffsetValue(cp, (IndexForItem+57)); ItemInfo->ItemUniqueID = ullGetOffsetValue(cp, (IndexForItem+59)); if(ItemInfo->ItemUniqueID == 0){ ItemInfo->ItemUniqueID = CurItemID; CurItemID++; } //ItemInfo->DupItemCode = CheckDupItem(ItemInfo, myConn, FALSE); ItemInfo->PutItemInBank = FALSE; if(w) itemQuery.append(","); sprintf(QueryConsult, "(%lu,'%s',%lu,%d,%d,%d,%d,%d,%d,%d,%d,%u,%lu,", CharID ,ItemInfo->ItemName,ItemInfo->ItemCount, ItemInfo->TouchEffectType, ItemInfo->TouchEffectValue1, ItemInfo->TouchEffectValue2, ItemInfo->TouchEffectValue3, ItemInfo->ItemColor, ItemInfo->ItemSpecEffectValue1, ItemInfo->ItemSpecEffectValue2, ItemInfo->ItemSpecEffectValue3, ItemInfo->CurLifeSpan, ItemInfo->Attribute); itemQuery.append(QueryConsult); if(ItemInfo->socket1 != SG_NONE) sprintf(QueryConsult, "%u,", ItemInfo->socket1); else sprintf(QueryConsult, "NULL,", ItemInfo->socket1); itemQuery.append(QueryConsult); if(ItemInfo->socket2 != SG_NONE) sprintf(QueryConsult, "%u,", ItemInfo->socket2); else sprintf(QueryConsult, "NULL,", ItemInfo->socket2); itemQuery.append(QueryConsult); if(ItemInfo->socket3 != SG_NONE) sprintf(QueryConsult, "%u,", ItemInfo->socket3); else sprintf(QueryConsult, "NULL,", ItemInfo->socket3); itemQuery.append(QueryConsult); sprintf(QueryConsult, "%d,%d,%d,%I64u,'BAG')", ItemInfo->IsItemEquipped, ItemInfo->ItemPosX, ItemInfo->ItemPosY, ItemInfo->ItemUniqueID); itemQuery.append(QueryConsult); DeleteItemOnDB(ItemInfo, CharID, myConn); } itemQuery.append(";"); if(ProcessQuery(&myConn, (char *) itemQuery.c_str()) == -1) return; pQueryResult = mysql_store_result(&myConn); SAFEFREERESULT(pQueryResult); } Index = (WORD)(charIndexEnd+225+(NItems*67)); NBankItems = bGetOffsetValue(cp, Index); if(NBankItems > 0){ itemQuery.clear(); itemQuery.append("INSERT INTO `item` ( `CharID` , `ItemName`, `Count` , `ItemType`, `ID1`, `ID2`, `ID3`, \ `Color`, `Effect1`, `Effect2`, `Effect3`, `LifeSpan`, `Attribute`, `Socket1`, `Socket2`, `Socket3`, `ItemID`, `ItemPos`) VALUES "); for(w = 0; w < NBankItems; w++){ IndexForItem = (WORD)(Index+1+(w*62)); ZeroMemory(ItemInfo->ItemName, sizeof(ItemInfo->ItemName)); SafeCopy(ItemInfo->ItemName, cp+IndexForItem, 20); if(strlen(ItemInfo->ItemName) == 0) continue; ItemInfo->ItemCount = dwGetOffsetValue(cp, (IndexForItem+20)); ItemInfo->TouchEffectType = (sWORD)wGetOffsetValue(cp, (IndexForItem+24)); ItemInfo->TouchEffectValue1 = (sWORD)wGetOffsetValue(cp, (IndexForItem+26)); ItemInfo->TouchEffectValue2 = (sWORD)wGetOffsetValue(cp, (IndexForItem+30)); ItemInfo->TouchEffectValue3 = (sWORD)dwGetOffsetValue(cp, (IndexForItem+34)); ItemInfo->ItemColor = bGetOffsetValue(cp, (IndexForItem+38)); ItemInfo->ItemSpecEffectValue1 = (sWORD)wGetOffsetValue(cp, (IndexForItem+39)); ItemInfo->ItemSpecEffectValue2 = (sWORD)wGetOffsetValue(cp, (IndexForItem+41)); ItemInfo->ItemSpecEffectValue3 = (sWORD)wGetOffsetValue(cp, (IndexForItem+43)); ItemInfo->CurLifeSpan = wGetOffsetValue(cp, (IndexForItem+45)); ItemInfo->Attribute = dwGetOffsetValue(cp, (IndexForItem+47)); ItemInfo->socket1 = bGetOffsetValue(cp, (IndexForItem+51)); ItemInfo->socket2 = bGetOffsetValue(cp, (IndexForItem+52)); ItemInfo->socket3 = bGetOffsetValue(cp, (IndexForItem+53)); ItemInfo->ItemUniqueID = ullGetOffsetValue(cp, (IndexForItem+54)); if(ItemInfo->ItemUniqueID == 0){ ItemInfo->ItemUniqueID = CurItemID; CurItemID++; } //ItemInfo->DupItemCode = CheckDupItem(ItemInfo, myConn, TRUE); ItemInfo->PutItemInBank = TRUE; if(w) itemQuery.append(","); sprintf(QueryConsult, "(%lu,'%s',%lu,%d,%d,%d,%d,%d,%d,%d,%d,%u,%lu,", CharID ,ItemInfo->ItemName,ItemInfo->ItemCount, ItemInfo->TouchEffectType, ItemInfo->TouchEffectValue1, ItemInfo->TouchEffectValue2, ItemInfo->TouchEffectValue3, ItemInfo->ItemColor, ItemInfo->ItemSpecEffectValue1, ItemInfo->ItemSpecEffectValue2, ItemInfo->ItemSpecEffectValue3, ItemInfo->CurLifeSpan, ItemInfo->Attribute); itemQuery.append(QueryConsult); if(ItemInfo->socket1 != SG_NONE) sprintf(QueryConsult, "%u,", ItemInfo->socket1); else sprintf(QueryConsult, "NULL,", ItemInfo->socket1); itemQuery.append(QueryConsult); if(ItemInfo->socket2 != SG_NONE) sprintf(QueryConsult, "%u,", ItemInfo->socket2); else sprintf(QueryConsult, "NULL,", ItemInfo->socket2); itemQuery.append(QueryConsult); if(ItemInfo->socket3 != SG_NONE) sprintf(QueryConsult, "%u,", ItemInfo->socket3); else sprintf(QueryConsult, "NULL,", ItemInfo->socket3); itemQuery.append(QueryConsult); sprintf(QueryConsult, "%I64u, 'WH')", ItemInfo->ItemUniqueID); itemQuery.append(QueryConsult); DeleteItemOnDB(ItemInfo, CharID, myConn); } itemQuery.append(";"); if(ProcessQuery(&myConn, (char *) itemQuery.c_str()) == -1) return; pQueryResult = mysql_store_result(&myConn); SAFEFREERESULT(pQueryResult); } SAFEDELETE(ItemInfo); Index += ((NBankItems*62)+1); ZeroMemory(Profile, sizeof(Profile)); SafeCopy(Profile, (cp+Index), strlen(cp+Index)); ZeroMemory(QueryConsult, sizeof(QueryConsult)); ZeroMemory(GoodGuildName, sizeof(GoodGuildName)); MakeGoodName(GoodGuildName, GuildName); ZeroMemory(GoodProfile, sizeof(GoodProfile)); MakeGoodName(GoodProfile, Profile); sprintf(QueryConsult, "UPDATE `char_database` SET `LastSaveDate` = '%s',`ID1` = '%d',`ID2` = '%d',`ID3` = '%d',`Level` = '%d',`Strenght` = '%d',`Vitality` = '%d',`Dexterity` = '%d',`Intelligence` = '%d',`Magic` = '%d',`Agility` = '%d',`Luck` = '%d',`Exp` = '%lu',`Gender` = '%d',`Skin` = '%d',`HairStyle` = '%d',`HairColor` = '%d',`Underwear` = '%d',`ApprColor` = '%lu',`Appr1` = '%lu',`Appr2` = '%lu',`Appr3` = '%lu',`Appr4` = '%lu',`Nation` = '%s',`MapLoc` = '%s',`LocX` = '%d',`LocY` = '%d',`Profile` = '%s',`Contribution` = '%lu',`LeftSpecTime` = '%lu',`LockMapName` = '%s',`LockMapTime` = '%lu',`BlockDate` = '%s',`GuildName` = '%s',`GuildID` = '%d',`GuildRank` = '%d',`FightNum` = '%d',`FightDate` = '%lu',`FightTicket` = '%d',`QuestNum` = '%u',`QuestID` = '%u',`QuestCount` = '%u',`QuestRewType` = '%d',`QuestRewAmmount` = '%lu',\ `QuestCompleted` = '%d',`EventID` = '%lu',`WarCon` = '%lu',`CruJob` = '%d',`CruID` = '%lu',`CruConstructPoint` = '%lu', `Popularity` = '%li' ,`HP` = '%lu',`MP` = '%lu',`SP` = '%lu',`EK` = '%lu',`PK` = '%lu',`RewardGold` = '%lu',`DownSkillID` = '%d',`Hunger` = '%d',`LeftSAC` = '%u',`LeftShutupTime` = '%lu',`LeftPopTime` = '%lu',`LeftForceRecallTime` = '%lu',`LeftFirmStaminarTime` = '%lu',`LeftDeadPenaltyTime` = '%lu',`MagicMastery` = '%s',`PartyID` = '%lu',`GizonItemUpgradeLeft` = '%lu',`elo` = '%lu',`TotalEK` = '%lu' WHERE `CharID` = '%lu' LIMIT 1;", SaveDate, CharID1, CharID2, CharID3, Level, STR, VIT, DEX, INT, MAG, AGI, Luck, Exp, Sex, Skin, HairStyle, HairColor, Underwear, ApprColor, Appr1, Appr2, Appr3, Appr4, Location, MapName, MapLocX, MapLocY, GoodProfile, Contribution, SpecialAbilityTime, LockedMapName, LockedMapTime, BlockDate, GoodGuildName, GuildID, GuildRank, FightzoneNumber, ReserveTime, FightzoneTicketNumber, Quest, QuestID, CurQuestCount, QuestRewardType, QuestRewardAmmount, IsQuestCompleted, SpecialEventID, WarContribution, CrusadeDuty, CrusadeGUID, ConstructionPoint, Rating, HP, MP, SP, EK, PK, RewardGold, DownSkillIndex, HungerStatus, SuperAttackLeft, TimeLeftShutUp, TimeLeftRating, TimeLeftForceRecall, TimeLeftFirmStaminar, DeadPenaltyTime, MagicMastery, PartyID, Gizon, elo, TotalEK, CharID); //PutLogFileList(QueryConsult, "Logs/SaveCharQuery.txt"); if(ProcessQuery(&myConn, QueryConsult) == -1) return; pQueryResult = mysql_store_result(&myConn); SAFEFREERESULT(pQueryResult); //char cTxt[50]; //sprintf(cTxt, "save bench: %u", timeGetTime() - bench); //PutLogList(cTxt, WARN_MSG); }
  3. Yea i changed the info in the table to SmallInt. 1 exe sends to another exe that sends it to database. Game server sends: player->SetStr( bGetOffsetValue(pData, 46), false ); player->m_iVit = bGetOffsetValue(pData, 47); player->SetDex( bGetOffsetValue(pData, 48) ); player->SetInt( bGetOffsetValue(pData, 49), false ); player->SetMag( bGetOffsetValue(pData, 50) ); player->m_iCharisma = bGetOffsetValue(pData, 51); to Login Server that uses this: else if(IsSame(field[f]->name, "Strenght")) PutOffsetValue(Data, 47, BYTESIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Vitality")) PutOffsetValue(Data, 48, BYTESIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Dexterity")) PutOffsetValue(Data, 49, BYTESIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Intelligence")) PutOffsetValue(Data, 50, BYTESIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Magic")) PutOffsetValue(Data, 51, BYTESIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Agility")) PutOffsetValue(Data, 52, BYTESIZE, atoi(myRow[f])); Its are more places it sends but thats how it works.. BYTESIZE = 1 = TinyInt WORDSIZE = 2 = SmallInt and i changed this to WORDSIZE else if(IsSame(field[f]->name, "Strenght")) PutOffsetValue(Data, 47, WORDSIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Vitality")) PutOffsetValue(Data, 49, WORDSIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Dexterity")) PutOffsetValue(Data, 51, WORDSIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Intelligence")) PutOffsetValue(Data, 53, WORDSIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Magic")) PutOffsetValue(Data, 55, WORDSIZE, atoi(myRow[f])); else if(IsSame(field[f]->name, "Agility")) PutOffsetValue(Data, 57, WORDSIZE, atoi(myRow[f])); So it goes up from 47 to 49 and so on.. cause thats right when WORDSIZE takes 2 slots insted of 1 like BYTESIZE. And this is only a part of the code.. There are a couple of 100 lines that are linked to this part. Thanks, xRisenx
  4. Hello. Sorry for my bad english I am working on a game and i just started with sql so i would need some help here. I am working on changing the limit on how much stat i can save in database. It was TINYINT and thats a range of 0-255, i want to change it to SMALLINT. And thats when i got into problems, i think i found out what i need to change and i did it, but it wont save over 255, so i am stuck So i am here asking for some help if anyone would like to help me. ill post the stuff here if anyone offer their help Thanks, xRisenx