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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Well, finally we've done it! The general problem was that DxViewer functions that load resources are use NULL handler for environment. When we set it to DxVewer.dll it works!
  2. [quote name='Anddos' timestamp='1349939819' post='4988998'] DxViewer is a program exe, what do you mean you want to run that as a child? [/quote] Yes, it is. And I need that nice "viewer" features within my program. I need to load, view, zoom and twist a model. Exactly what DxViewer can do! [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Actually, I've already run DxViewer inside my application. I've added extern function into DxViewer project, changed settings from '.exe' application to dynamic lybrary and then just called that extern function from the library. As I said before it's worked, but probably I should create DxViewer's main dialog in a different way. Becouse it's the only part of the original code that I changed.
  3. Hello everyone! I've met some trouble with DxViewer programm that is contained at the DX SDK(I'm using 2007). What do I want is to run DxViewer as a child inside my own WinAPI window. I've googled so much but yet I didn't found anything helpful. 1. I compiled DxViewer from SDK as DLL. 2. Created my own project and included that DLL to it. I've declared main function of DxViewer as extern with additional parameter - HWND hwnd (handle to my own window) 3. FIrstable, my project failed on CreateMainDialog function. So I've commented code that creating dialog handle and send to STATE_SET handle to my window: [CODE] bool App::CreateMainDialog( HWND hparent) { STATE_SET(Dialog, hparent); return true; } [/CODE] Actually, I think that here is the root of my problems, but DxViewer has runned inside my window. 4. Error occures when I try to open a model ".x". Function FindResource that is calling in SASCreateEffectFromResource return NULL and after that pfogramm is falling. [CODE] RESULT WINAPI SASCreateEffectFromResource( LPDIRECT3DDEVICE9 pDevice, HMODULE module, LPCWSTR resName, LPCWSTR resType, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors) { HRESULT hr = S_OK; HRSRC hSrc= FindResource(module, resName, resType); if(hSrc == NULL) return E_FAIL; ... } [/CODE] When I debugging original DxViewer, FindResource return normal pointer so the model is loading correctly. And I just can't get it - why the same function with the same parameters is return different values.