microbe-devel

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  1. That's sounds good ! I'm gonna put each tile in "one line" so i think this would work: [s]( x * y ) + ( 4* (x*y-1) ) + Z[/s] Where x is tile x position, y is y tile position, and z is the row i want to get from the tile ! I will try, thanks !!! Edit: my calcul was bad This work; ((y * (MapWidth - 1) + y + x) * 4) +Z Where x, y are the tile coordinates ( first tile is 0,0 ) MapWidth is the map number of tiles in width 4 is because one tile contain 4 rows Z is added to get the rows we want ( 4 rows, 0 -> 3 ) Thanks again !
  2. Hi there, before going further, I want to apologize if I dont post in the appropriate section. Sorry for my approximative english too. Here's the stuff; I'm developping a game wich will mix classic RPG stage and Shoot'em up stages (not at the same time of course). I have some trouble to make my map loading function. I show you how my level are constructed; [b]first step:[/b] I'm creating a txt file, wich look like this: [img]http://microbe-devel.com/level.png[/img] After that, i convert this txt file to an [u][b]unsigned char array[/b][/u] and i put that in a header file. So i want to have a structure like that: [source lang="cpp"]typedef struct{ char map_name[50]; int width; int height; char*** map_struct; }rpgMap;[/source] I can retrive my map_name, and put it in my structure, idem for width and height. Now my problem: I'm not familiar with dynamic allocation, here's how i'm allocating my array memory: [source lang="cpp"]// Create the array in memory int a = 0; int b = 0; Map.map_struct = malloc(Map.height*sizeof(char*)); for(a = 0; a < Map.height; a++){ Map.map_struct[a] = malloc(Map.width * sizeof(char*)); for(b=0; b < Map.width; b++){ Map.map_struct[a]= malloc(4 * sizeof(char*)); //The "4" is for "background / foreground / collision / event" } }[/source] I'm not sure if this is correct ... If someone can help, it would be great. I will need help to fill this array too, but one thing at once ^^ ps: I see that we can attach file ( up to 48Mo [img]http://public.gamedev.net//public/style_emoticons/default/ohmy.png[/img] ) so if i dont get it, i will create a small project ( main.c, level.c, level.h ) without all the GUI things, only the structure stuffs, to show my problem. [b][size=5]Thanks[/size][/b] [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]