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About fartheststar

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  1. Hi all,  I'm not sure where to post this so am posting here.  I hope it's within the proper context.   I'm curious if anyone would give their feedback on using using stock audio sites like audiojungle or Pond5 for use in their games?  Basically I'm just seeking basic comments on things like: - could you find what you needed? - could you maintain a consistent musical theme if applicable? - issues of characteristics of the files themselves (too long/too short/formats/loopable/context etc)? - biggest advantages/disadvantages? - what you wish you could find for your game but couldn't? - specific sites that you think do a good job w/ stock audio, and why?   I'm seeking to be a content creator and am trying to understand what type of things game designers./developers find lacking and attractive in what's available out there right now?    I appreciate any comments.
  2. that's really nice.   The snare drum and the metal bar strikes stand out.  I like the volume swells and brass in the first.  Kindof cool in the later part how it transitions and the high flute part comes in.  Thought it sounded very good.
  3.   I have a You Rock guitar and if I concentrate it's actually pretty good for midi input.  It's not fun like playing a regular guitar - really have to concentrate - but it's way better than my keyboarding skills.   The people that use the midi guitars like the You Rock or the Yamaha in the demos make them look easier to play than they are imho.  It's a different animal to learn to play.    My problem up to now has been a midi software that I can get anything useful done in that doesn't grind me down.  I'm a little technologically challenged - alot of the tech and software baffles me.   I don't understand why some of this stuff is so hard to learn to use / or get to work as it should.
  4.   Kryzon,  thanks for your comment and explanation.  It sounds like FL is may be the way to go for this type of functionality.  I honestly hate the thought of dealing with yet another DAW - I find it hard to even keep track of what I have now - but it sounds like this is almost exactly what I'm looking for.  I will definitely have to check it out - especially if the basic version has the features.   thank you again for responding. it is appreciated.  sounds like it could make midi composition fun again!
  5. Hi all,  I have a question about a midi editors for composition and thought I'd post this question here since it may be most applicable to users in this forum.  I've posted a similar question in other places but I think so few people match my situation that they either don't understand what I'm asking or simply don't use software the way I want to.  I'm hoping someone here may work similarly and can give advice/direction.   So here's the situation.  I'm primarily a guitarist.  I'm a bad keyboard player.  So when I do compositions in midi I find I often need to edit heavily by clicking in notes and edits with a mouse in piano roll.  I enjoy composing little things this way on a small scale, but as track counts expand I find most DAWS clumsy to work in this way.    Is there a midi composition tool that allows: 1) one big piano roll view, with multiple parts shown on one midi piano roll?  (like green notes being instrument A, blue notes being instrument B, etc).  I'd like this because matching up parts across several separate tracks can be difficult to envision.  I'd like to see them all in one big piano roll if I can.  (I'd like to not have to open up a separate track to see part for instrument A, or click another track and expand it to see part B, etc)  Just one great big view of a keyboard with all the notes arrayed in time - but with different colors (or shapes, or whatever) indicating which instrument is playing which part.   2) ability to simply click on a timeline and hear the chord I'm building out in midi?  There was an old software I think called Voyetra Orchestrator that I used ages ago that allowed this.  I could simply drag across the timeline and notes would play as they were encountered.  I wouldn't have to click start/stop/rewind, none-of that - I'd just click do something like right click on the timeline and as I drug my cursor (fast or slow) the music would play as notes were encountered.  This would be great for composition and changing chord voicings, and then click drag again to hear what I just did.  I've more recently been working in Acid, Ableton Live, Tracktion, and a few other tools but can't figure out how to make any of them do this.  I'd love to just be able to click with the mouse on the piano roll and "hear" the chord (or all the notes at that point in time) to make sure it sounds like I want.   I realize this isn't going to allow for great sounding performances, but I'm such a terrible keyboard player I'm never going to have that, but for composition I find the step write/piano roll / click things in w/ a mouse method to be fun - and I generally don't even know what I'm doing except for "that note sounds pretty cool there" and I have to stop and look at all the notes sometimes to understand what chord or combination of notes I'm even using, but I haven't found software that works very well this way (or at least I don't know how to do it if I have).  I don't really want to do this on a musical staff - I'd much prefer piano roll if possible.   If anybody works this way - I'd appreciate any pointers.  If Acid, Ableton, or Tracktion will do it maybe I just need to dig deeper - but I can't figure out how to do #1 or #2 on any of them.    thanks in advance for any replies.  appreciated.
  6. fartheststar

    Online Procedural Music Editor

    Hi,  I'm very interested in trying out your project (I'm learning python right now with designs on doing some simple code either emulated/learned composition or genetic algorithm type approach) but I'm unable to login via the account button as described in the tutorials.  There's no button there presently from what I can see.   If there's a way I can test/mess around with the music generation app on the website I'd love to do so.  thanks,
  7. fartheststar

    Music Costs

      this is a really good thread...  but on the subject of money - I'm still curious what a small indie project budgets for the music (or music/fx/voice etc -  all encompassing?)  I'm curious if you'd be willing to share the budget you have in mind - or if you could share the budget range of other game producers who are in your shoes (without naming them of course    )
  8. fartheststar

    Feedback on hard rock sample

    Hi dakota,    I actually kindof like the energy.  the drums have a cool thwack to them - especially the snare.   my comment was going to be about the bass.  I don't know if it's got a chorus on it, but when it first comes in it sortof oozes in instead of thumping in like I would expect for this style.  I like the attack component of the bass sound - string slap effects.   in the guitar part - the third chord in the progression sounds a tad off to me (at about 0:23)   anyhow, just wanted to leave feedback..
  9. fartheststar

    Need Orchestration Feedback

    Sounds really good to me.  Reminds me of music I'd see in trailers for sword/sorcery type RPGs on Steam.  In my mind I hear epic adventure and battles.  Agree w/ Mr. Silva above about the guitar at end - I like how it brings everything back down, kindof like sitting by the fire as the old adventurer is telling these tales to his engrossed grandkids.   One thing I was going to mention was my speakers crackled a bit when playing - not sure if it's normalized or compressed all the way to full scale, but if it seems close to edge and you have room to back off on the peaks that might be worth investigating.  Then again it could be just my system, but I don't normally hear crackles on my speakers.
  10. fartheststar

    Doing what I know (Rock) vs. learning something new

    The game FUEL has a rock soundtrack - you might check it out for the usage. Probably more rock than metal, but edgy rock. They could've used a bit more variety in their tunes - what they had was good - but not enough variation as it does get repetitive after awhile. Sometimes when I write rock instrumentals I'll imagine sports imagery/highlights running to it like on ESPN or something. There might be a market in that direction to. (I don't know - this is new to me - but I used to hear Satriani tunes behind sports highlights all the time, so maybe that market is still there somewhere).
  11. fartheststar

    When the inspiration won't come...

    for inspiration I flip through some drum loops and just jam (guitarist). something will come up.
  12. fartheststar

    My Sound Effects Portfolio

    Congrats on getting your sounds up. I can see you've got a few sales already.
  13. fartheststar

    Looking for feedback on my music.

    delete - duplicate post
  14. fartheststar

    Looking for feedback on my music.

    Hi, I listened to several of the clips. (btw couldn't get the first one to play). I think the Nightmare one was probably my favorite. It's hard to picture the music without understanding the context of the game, but there's a definite mood to your sounds which I think I'd probably like if I was playing and how everything would be mixed together. Windy Village is tough for me to get my ears around - but again - tough to know how it fits in the context of the game.
  15. fartheststar

    What is a Logo version of a song?

    thanks for replies. I saw it referred to as "logo version" on audiojungle. To me it sounds reasonable that a shortened version of an existing piece seems applicable as shown above. Here was the reference. I guess I could just contact them directly... but that's no fun :-) http://support.envato.com/index.php?/Knowledgebase/Article/View/353
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