• Advertisement


  • Content count

  • Joined

  • Last visited

Community Reputation

112 Neutral

About LeGerman

  • Rank
  1. Entities-Parts II: Interactions

    Thanks man, this article was very good, it resolved some issues that I was having while creating the base of an entity-comp engine that I am doing for a game. The only question that I have is which do you think it's a better approach in a large scale, have the update logic of the components in the components class itself or have a System per behavior that process all the entities that have all the necessary components for that behavior and use the components classes just as holder for the data (with no logic in them)?
  • Advertisement