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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. hey, I'm already watching the EC show but yet you guys drew lots of light right at the areas i needed, so thanks a dozen. one thing to note: and im not into having a career in the indie game community - since i want a solid stable job, yet after reading what u say - i will sure give a stronger push on making my own completed games, so i'd have things to show in job interviews. @morningstar2651: i understand what u said and since i'm planning to study for a bachelor degree, it raises me the next, sorta complicated, question: Telcontar said that there aren't really 'game design' only jobs, for[b] a role which contains the most game design work[/b] in a typical popular video game company, should i look for a degree in game design, computer science or graphic design? i have no priority over none, and it seems like computer science would give me an extra push in interviews more than the game design one, either because the game design degree is less developed\stable, or the computer science is harder- i might be way wrong but i just want to know, Thanks again for all the help, [size=5][b]much appreciated![/b][/size], Asaf,
  2. hey, first off, thanks for ur kind reply having the right potential - i've worked on game modifications, and had a nice reputation from it on an online fps game [url="http://en.wikipedia.org/wiki/Wolfenstein:_Enemy_Territory"](W:ET)[/url] i've programmed game logics for the past few years (using [url="http://en.wikipedia.org/wiki/DarkBASIC#DarkGDK"]DarkGdk[/url]-c++,xna-c#), anytime i showed it to friends, they loved it way more than i expected myself im gamificating anything i do on day to day basis in my life, makes obvious repeatable things much more enjoyable... and about creating games: i've already worked with games, i was a programmer (server&client side) in an indie mmorpg game - [url="http://www.exaro-online.com/"]exaro[/url] (unity- c#, [url="http://www.wikiflashed.com/wiki/SmartFoxServer"]smartfox[/url]- java), stopped cuz of inactive co-mates currently im workin on all alone on a rpg game, using my own created materials (models and animations using blender, photoshop for textures unity for game engine, audio - audiocity or w\e comes to hand) also trying to write my first gdd for this game, while writing - i get this inner feeling like my story telling part is just bursting whenever thinking about any kind of a scene\plot, i've been interested in the game design career for the past year after i found out i did it since i was like 10 (im 22 now) without really noticing i love it, i'm planning to study in the US, looking for wat companies r exactly looking for, and how can i contact ppl there to get to know the business the best i possibly can i'll thank anyone who can provide me any kind of help, Asaf, p.s i linked external resources in this post for ppl who are less familiar with wat i said
  3. Hey, This question is directed to the people who work in an official - not indie - video game companies. I'm a young dude, who would like to be a game designer, I think I have the right potential but have no idea how to execute it. That's why I making this thread and asking about the job requirements, the institutions I should apply for, experience I should already have, and such. Any help will be grateful, Thanks, Asaf