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Donn Kishoti

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About Donn Kishoti

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  1. M.I.T's Battlecode

    Linky.   I wanted to do it a few years ago, but couldn't get a team together. I think the idea is really cool, but it can be really challenging. I'd say you can learn a lot and it'll help your AI skills, but realize that in order to get a lot out of it, you have to put a lot into it.       The problem is the deadline is for less than a month. And it is indeed very challenging. Just reading the rules and understanding them well might take that time. Most contestants have probably been preparing since last year. :/   The problem is I don't know how much I can put into it xD But it really feels like it will scratch that itch I've been having for AI. I just don't know if something else might better. :P
  2. M.I.T's Battlecode

    Hey all. I'm not sure if I should have posted this in the lounge or not.   A friend told me about MIT's Battlecode competition. It's an AI programming competition.   It's nature and rules really interested me, and although I've never programmed AI before, I am really interested in joining it.    I know it's late for me to compete this year. I've majored in Robotics, so I have some basic AI knowledge, but since programming was my main passion, I went into mobile development, so my knowledge hasn't really improved.   My question is: is it worth the effort to train for it and apply next year? Will this competition help me with my AI skills? And do I have the skills for it?   Also, what do you think of this competition as a whole?    
  3. What language should I write my indie game in?

      There are plenty of well-known, free Java libraries which abstract the complicated code to invoke graphics. Seems better if the OP already knows Java.
  4. Visual Studio x NetBeans

    [s]NetBeans [/s] Eclipse using OpenGL & Libgdx. Reason? Officially supported by both Google (Android) and Libgdx. The Android SDK documentation mostly references Eclipse.
  5. Any 3D, Isometric, RPG oriented engines?

    It's quite the shame really. I'd rather spend time working on my game, rather than waste time working on the engine. But I guess there is no other way.
  6. Hello all. I was wondering if there are any game engines out there that are oriented towards isometric, 3D RPGs such as Diablo 3, Torchlight, Magika, etc.. Most engines I found so far are either oriented towards FPS, such as Cry Engine and UDK, or are far too generic, such as the Irrlicht engine, which will add what I think is unnecessary work on the engine instead of the game. Any chance there are any engines out there that are crafted to be more suitable for RPGs? I would prefer they be in Java, since it's more my forte, but beggars can't be choosers, so C++ is great as well! Thank you.
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