Zokk

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About Zokk

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  1. Writer looking for writing advice.

    This is closely related to something I learned from my own progress as a writer and from film school, where you just write the story, and themes, morals, and questions will automatically begin to emerge from it as you review it and think it over. I never write anything with a specific message in mind. I only write a story that happens to have an underlying point or theme to it.   I didn't go into writing the script for the surreal fantasy adventure game I'm working on thinking: "OK, it's going to be about the balance and interplay of power, freedom and responsibility; about growing up, coming of age, and finding your place and purpose in the world." Of course not. I just wrote what I thought would be a good story, and I only realized afterward that those where the things it was about, under the surface. Same with the script for a 45-minute animated film I wrote an number of years ago, now. I didn't realize until after I'd written it that it was really about coping with grief and loss; moving on with your life, and continuing to live life fully, despite whatever reality throws at you. Again with the post-cyberpunk novel I'm writing, as well- but you get the idea.
  2. That's some good info, there.   I guess I should also mention that I've already done a fair amount of research on the infinity engine, and read a lot of developer interviews with the Black Isle's developers about how they created their Infinity Engine games. I've also been digging around in my PS:T files using Infinity Explorer to see how various stuff works, as well. On top of that, I've downloaded GemRB, and have been looking for tutorials on how to use it to create a new game, but there's virtually no documentation or tutorials out there for doing that- at least not that I've found.   I've thought about trying to develop a prototype using CryENGINE 3 or Unity, but I'm not sure if I want to go that route or not, yet.
  3. Is there any 2D/2.5D isometric game engine available out there that uses a coordinate system, rather than a tile-based system? I'm getting tired of seeing all of these tile-based game engines out there for isometric games. I think coordinate-based games look so much better than tile-based ones. I'm looking for an engine that replicates the seamless backgrounds seen in games like Baldur's Gate and Planescape: Torment, rather than the blocky tiled environments of RPG Maker games and the like, which seem to be everywhere.   As they say in the PS:T vision document: "Tiling is for bathrooms, not games."