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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks for the suggestions everyone. It will probably be a few days before I can check these things out since I just started rearranging my workspace to incorporate a keyboard etc. I have one question though. Will Ubuntu Studio work with most/all Linux installations. I'm more familiar with Fedora but am still new to Linux. If not I can always give Ubuntu a try. EDIT: Nevermind Ubuntu Studio is another OS. Hmm, thanks. I think I'll burn this to disk tomorrow and give it a shot.
  2. So I have this really terrible keyboard but it is midi and it can connect to my computer via USB. I was wondering if there are any good programs out there where I could use this keyboard as more of a midi controller rather than a keyboard. What I mean by this is I want a program where it is possible to completely not use the sound of the keyboard but rather just use the keyboard to use sounds in the program. I'd prefer the program be on Linux but if there is one for Windows 7 that would work as well. Does anyone know of such a program that is worth using? EDIT: I forgot to add that I'm looking for a free program as well such as an open source program.
  3. You could incorporate the player growing in some way with the plants. You could do this by possibly having the character gain abilities from the plants that could be applied to grow other plants and get over obstacles. Your idea doesn't seem to be adventurous or anything but rather on the puzzle side kind of like Little Big Planet. You could look at that game for a little inspiration and incorporate your own ideas in as well to make it truly unique.
  4. You could possibly try a word generator. I've used them to generate names to save time and come up with cool names from other cultures. Here is a sample generator for words that also gives their definitions. http://www.wordgenerator.net/random-word-generator.php This is just an example, but if you google word generators there are tons of them out there that could suite your needs.
  5. I mostly record everything directly into my computer since I mainly use electric instuments, but I have recorded a few times with acoustic instuments, namely the guitar. If your mic and system is good and you aren't getting any interference from one end to the other then it really just comes down to the room you are in. Typically the recording directly into a mic won't affect this much but if you are for instance playing an acoustic guitar five feet away from the mic then the room can give you desired effects. Smaller rooms give less resonance while larger rooms give more. Different surfaces on the walls such as carpeted panels can affect the sound as well. Also I reccomend having the least amount of things as possible in the room. If you look at any professional recording studio all of the equipment is in another room while the actual recording room where the player is at is virtually empty. Really it does mostly come down to personal preference but I hope this helps some. Like I said I mostly record electric instuments directly into my system but this is my experience with acoustics. [b]Edit[/b]: I forgot to talk about your track you listed. From the sound of it you got your recording down pretty good and well mixed. You can try some of the things I listed with changing the room you're in and the distance away from the mic to get slight echoes or resonance, but to me your track sounds pretty polished.