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Animate2D

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  1. I really dig Spine. I hope to add export format support for it. Seems like cool stuff and a great replacement for Toonboom if your intent is to develop a game.  Which is the reason wrote my program: Toonboom did not offer what I was looking for.  An exported a sequence of pngs did not animate well when I integrated it with the other game dynamics.  It was too rigid.  This software solves that problem.   What a great video example.  Cool top down perspective!
  2. There is only so much time in the day so I like to keep it brief. Animate2D now supports Physics and IK handles. Read more on my blog. All new animations will have skirt on and bikini is burned into underlying hips cutout (as it was always). Works on tablet or phone. And obviously best on high resolution screens with high frame rate. Physics simulation will bring new dimension to your animations and provide great ideas moving IK handles around and watching things move dynamically: Here is another screenshot on iPad (not yet released until i do dropbox integration and screen orientation change).
  3. If you answered yes to any of the questions in the poll above, then I think Animate2D Studio Edition is for you. Here is quick guide to importing your own content.   Create your own character animations from cutouts of good art or photograph. If you can't get everything you want in a single photo try using multiple and piece things together. For android version place PNG cutouts in /sdcard./Download directory Open Hierarchy editor with  icon in lower tool bar. Fling cutouts into blank pane and link them together. Long press the parent node.  Then tap children to link to parent.  More precise directions can be found here After import,  your character may look like this (soon to be  released new iOS version graphics shown below) Then align anchors, zorder, and position to achieve something like this: and this:     And put your artist to shame with 60 fps (device dependent) butter smooth 2D graphics.   Animate2D Studio Edition will be the definitive tool on tablet for creating cutout style realistic 2D game animations.
  4. Thanks for the tip. I'm already working on that I'm quite tired of the girl in g-string. The original intent was actually full nude artist style anatomy but after over working the graphics to fill in gaps in the original image, and the rules for the market, g-string and bra were slapped on in a pinch which is not what I wanted anyway. I realized that I am trying to market a pro tool and particularly with the next batch of updates, the tool can speak for itself without trying to get attention with a half naked lady in g-string. Which for most artist is probably doing the opposite and turning real users off. Art and internal animations will be updated before I release to iOS again, which was only tried once but rejected on public graphics and a crash that occurred during startup.
  5. If you saw this before, why not have another look.  It's now at version 1.6.3 and new features may catch your eye.  As we start moving from fart app to pro tool.   Animate2D (Studio Edition) available on Google Play: http://play.google.com/store/apps/details?id=com.coppola.animate2dlite is now Ad supported via Tapjoy.  In light of this I've enabled save functionality so you can experiment with animation ideas in longer than a single sitting.  Works on phone or tablet and a number of new features have been developed since you may have last looked at it.  Copy paste delete range Goto markersImproved performance with new Frame SliderRipped out admob API for better performance and more screen real-estateNew propagate functions that cut across framesGraphing - abs angle, and relative angleBezier Curve SmoothingBack button integration throughoutTotal Offline usage CapabilityTweening - coming soon  Bezier Smoothing with Graphing tool:                     For documentation on how to use it you can check out my blog http://animate2d.blogspot.com   Development is moving fast.
  6. decided to update original post...
  7. updated in post above
  8. But what a powerful little device that nexus 4 is. The only one that can render the animation zoomed in with onions skins with the animation explorer open and not reduce frame rate. Steady at 60 fps with the resource hogging admob javascript in a box api running as well. I gotta get me one of those.
  9. Animate2D (Studio Edition) available on Google Play: http://play.google.com/store/apps/details?id=com.coppola.animate2dlite is now Ad supported via Tapjoy. In light of this I've enabled save functionality so you can experiment with animation ideas in longer than a single sitting. Works on phone or tablet and a number of new features have been developed since you may have last looked at it. Copy paste delete range Goto markers Improved performance with new Frame Slider New propagate functions that cut across frames Graphing - absolute angle, relative angle, XY plot of position (v1.6.3)  Bezier Curve Smoothing Back button integration throughout Total Offline usage Capability Bezier Smoothing with Graphing tool:       Bezier Curve smoothing tool for position on XY plot coming in version 1.6.3:               Got rid of lines pointing to cutout in selection wheel much cleaner: Virtual Currency Integration: Less distracting that banners: You can earn Creativos (the virtual currency) to use functionality that allows you to create your own animations rather than preview what is there: Activated by Pressing the Creativo Button Back button Navigation now Working Through out Application: Context Sensitive left tool bar and simple slider for frame navigation: For documentation on how to use it you can check out my blog http://animate2d.blogspot.com Development is moving fast.
  10. Unity

    Android plugins from google only work with eclipse IDE. There may be other frameworks I am unaware of that work with netbeans but to my knowledge I don't think oracle will would like that. Well somebody's working on one... http://plugins.netbeans.org/plugin/19545/nbandroid Personally for your first project you should become familiar with google's set of eclipse plugins.
  11. May I ask why you are mixing types in a list?
  12. Unity

    I don't know if this is helpful, but I am a newbie too and went through a game engine vetting process. I've posted that here: http://www.gamedev.net/topic/633920-wiengine-a-lesser-known-wonderful-cross-platform-2d-game-engine/ If you are new your going to want a lot of examples. WiEngine comes complete with 20,000 lines of java examples and 20,000 lines of c++ examples not including header files. I can attest to the stability of the engine as I have working production in google play using it.
  13. Unity

    [quote name='Cornstalks' timestamp='1352829736' post='5000626'] Ah! Please use the default font... [/quote] [color=#0000ff][b]Shouldn't the font selection drop down have the undesirable fonts removed from the list?[/b][/color]