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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

orlok8

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  1. i spend my time mining i even have my own mining song [url="http://www.youtube.com/watch?v=LMuRBR8nPZ4"]http://www.youtube.com/watch?v=LMuRBR8nPZ4[/url]
  2. [quote name='LennyLen' timestamp='1350600593' post='4991587'] Pong [/quote] ahh the very first video game
  3. They just don't make games like they did back then
  4. [quote name='L. Spiro' timestamp='1350693825' post='4991998'] Starsiege: Tribes GoldenEye 007 Perfect Dark Killer Instinct Legend of Zelda: A Link to the Past Final Fantasy VII Chrono Trigger Super Mario Kart Super Mario World Contra III: The Alien Wars Monday Night Combat Super Smash Bros. Melee Legend of Zelda: Link’s Awakening One of the best memories of my life was playing through Legend of Zelda: A Link to the Past from start to finish in one sitting with no saves with 2 of my friends. They each had a Super Nintendo Entertainment System and a TV and I had the ROM on my PC (no save states were used). We all played through together, got all the hearts together, beat all the bosses together, and ate pizza together half-way through. 8 hours later we all beat the game simultaneously with 100% completion, no deaths, and no saves. They just don’t make memories like that anymore. L. Spiro [/quote] ohh yes one of the classic gamers just like me I remember playing halo the first one With my friends we died a lot but had fun doing it
  5. mine is the [url="http://halopedia.org/Thirsty_Grunt"]thirsty grunt[/url]
  6. [quote name='orlok8' timestamp='1350498903' post='4991215'] these are the rules have fun dont be mean every one can have there own opinion no rude comments i will be checking on the foum [/quote]let me rephrase that what is the video game you like the most
  7. [quote name='way2lazy2care' timestamp='1350566894' post='4991421'] [quote name='MathAddict' timestamp='1350539993' post='4991347'] [quote name='Hodgman' timestamp='1350528464' post='4991317'] how many other games have their own [url="http://www.gomtv.net/"]b[/url][url="http://www.gomtv.net/league/index.gom"]roadcaster[/url], and [url="http://wiki.teamliquid.net/starcraft2/BoxeR"]people[/url] earning over a quarter of a million $USD/annum from playing it? [/quote] Look up Dota 2. [/quote] or LoL [/quote] or wow
  8. [quote name='MrJoshL' timestamp='1350514267' post='4991268'] My favorites PC = The Elder Scrolls Team Fortress 2 World of Warcraft Quake Roller Coaster Tycoon 1 Star Wars: Rogue Squadron My own unfinished unnamed game Console = BioShock (1 & 2) Halo 3 [/quote]love halo 3
  9. these are the rules have fun dont be mean every one can have there own opinion no rude comments i will be checking on the foum