CyberJive Arrives From 95

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About CyberJive Arrives From 95

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  1. Thoughts on making a 'living' world

    I think you're on the right track, and the world map analogy is apt. Often a world map is simply a rough outline of what will appear here, once the player accesses that location the finals are put into place. In your case you can determine that these are the types of people who would be here, and once the area is accessed the details are put into place. Since you mentioned DF - the DF world map doesn't even know what minerals will be in place when you embark, only the likelihood. Once you embark it may even turn out that some of the promised goods aren't there at all. I think the next step would be calculating what has happened since last the player visited this location, rather than having events occur all the time. If you would prefer for actions to carry over into the portion of the world that the player is in, this shouldn't be too much of a drain because we're talking about a small subset of all the actions that could have taken place outside of the player's portion of the world. If the player is gone from a section of the world long enough (the player went from one side of a continent to the other, and has been there for half of a year, lets say) you can update the portions he's left with more specific generalities. Where as before your generalities might have said bandits are 3 times as likely to patrol this area, you might now have your generality changed to Tom The Dreaded is 5 times as likely to be here as other areas, and so is his Dreaded Tom Gang. Other bandit groups are twice as likely to be here. While the player was far away, on the western portion of the continent, perhaps some random dice roll might have determined a bandit robbed a silk caravan headed to the main trade hub on the eastern side of the continent, and another roll assigns the crime to Tom the Dreaded. The merchant who stands before you far to the west has no patience for your insinuations as to the price of silk, for troubles in the east have caused a shortage of supply. If the player returns to the original area a generation of it might go something like: Is Tom the Dreaded here? Yes Is Tom the Dreaded's Gang Here? Most are ranging, he has a reduced force Are other bandit groups here? Yes. Are any events occurring between them? Another Bandit Group is in battle with Tom the Dreaded and his gang
  2. Last Year of Computer Science

    http://lazyfoo.net/SDL_tutorials/index.php I found LazyFoo's tutorials very helpful for getting off the ground with SDL. It won't be long until you should be able to use the concepts on that page to create some stuff of your own and have fun.
  3. PDCurses+SDL with PNG-based Fonts

    My apologies if I've placed this in the wrong forum[i], [/i]I had an honest look through them to make sure I was posting my first Q where I thought it went (my choices narrowing down to between here and game programming). After extensive Googling I'm unable to determine how I can use a PNG file directly with the PDCurses+SDL library (if theres a more specific name for this combo, please clue me in). I'm under the impression that roguelikes such as Dwarf Fortress use PDCurses+SDL in conjuction with PNG files. I'm interested in PNG files largely because I'm hoping it'll be an easier alternative to hex editing the proper palette information into a BMP file. At the moment I'm esentially just trying to make a "Hello, World!" while swapping out various Code Page 437 based fonts that use shading. Thanks for whatever help you guys can give! [s]Edit: SDL_TTF finally occurred to me... renewing my google search, feel free to jump in anyone[/s]