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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Wouter79

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  1. Armor made out of severed human heads (just visit executions if you're a novice). - to demoralize humans Armor made out of severed heads that follow you with their eyes (visit a torture chamber in an abandoned madhouse to find some). - to make humans go crazy   Magnetized armor -to make your enemy lose its/his/her weapon, to pin him to your chest or to bear hug him.   Hide made out of dragon embryo's. -the specific dragon you need is incredibly powerful and aggressive when pregnant, and rarely gives birth (never witnessed in recorded history). -regenerative, brings luck and raises fertility   Cactus bark -low intelligence desert creatures remember the needles and might leave you alone
  2. Operation Tumbleweed.   Synopsis. Mother earth launches an attack against the human race that is destroying here. Things to do. As a tumbleweed you attack crops and suffocate exhaust chimneys. The more you destroy civilization, the more natural vegetation grows back and the more tumbleweeds you have at your disposal. More things. There are environmentalists you can help, banksters you can lock in their house, and economies you can break by blocking roads. Additional things. Beware the fires that will quickly destroy your collected tumbleweeds. Rich industrialists will occasionally start large projects to combat you with enormous vacuum cleaners.  One last thing. You can also let yourself be eaten by wild animals, hoping to create a plague. Game ending. Once the Dow Jones is at zero the rainy season starts and all tumbleweeds are washed away and go back to the earth. Game ending 2. If all humans are destroyed the tumbleweeds inherit the earth and come alive as tumblepeople. A strange folk with many annoying habits (arrogant!). Game ending 3 (loosing). If the tumbleweeds loose the human beings use geo-engineering to make the earth their bitch. She is transformed to resemble a giant clowns face. Variations: giant boob, baseball (and using it), giant hole in the center (using her for galactic ring throwing), entire surface filled with disco lights, carved out shapes so light of the center comes out.      
  3. It's too demanding.   Example:        INT. CRAIG AND LOTTE'S BEDROOM - MORNING     Craig jolts awake. A rooster stands on Craig's chest,     crowing. Lotte, also 30, in the middle of dressing for     work, hurries in and pulls the bird from Craig's chest.                  LOTTE          Sorry, hon. I didn't know Orrin          Hatch was out of his pen. Good          morning.     Lotte leans down and kisses Craig on the forehead.                  CRAIG          Morning.                  LOTTE          Gotta run. Shipment of grub worms          coming in first thing.                  CRAIG          Enjoy.                  LOTTE          Craig, listen, honey, I've been          thinking... maybe you'd feel better          if you got, you know, a job or          something.                  CRAIG          We've been over this. Nobody's          looking for a puppeteer in today's          wintry economic climate.                  LOTTE          Well, you know, maybe something else          until this whole puppet thing turns          around.                  CRAIG              (bitterly)          The Great Mantini doesn't need a day          job.                  LOTTE              (sighs)          Craig, everyone can't be Derek Mantini.              (beat)          Well, grub worms are waiting. Do me          a favor?                  CRAIG          What?                  LOTTE          Would you check in on Elijah? He seems          to be a little under the weather this          morning.                  CRAIG          Which one is Elijah again?                  LOTTE          The monkey.                  CRAIG          Yeah. Okay.   http://www.dailyscript.com/scripts/beingjohnmalkovich.html   Compared to:   Kaiser: "Old man [Player]?! This night is full of surprises!"   Proth: "Quiet down you brute! The object of us meeting here is to avoid detection, believe it or not."   Mesrae: "No need to worry about that, Proth. Marc did well choosing this location. You'd have difficulty spotting it with the sun beaming down on us at high noon."   Kaiser: "Exactly. So keep your beard on, O' ancient one. The worse harm my beautiful voice can do is help my fellow Glory men find their way to this infernal camp."   Jaxl: "Help is putting it lightly. It's more like setting a vocal beacon."     You see that a multi-million dollar film actually excels in simplicity.