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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

jackiebeehler

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  1. Hello, My name is Jackie and I am a Senior Admissions Outreach Coordinator at DigiPen Institute of Technology. I would be more than happy to clarify some of your questions about DigiPen. To apply to the college, the summer sketchbook assignment is not required That is only for students that have been accepted into the program. The requirements for the application can be found here: [url="https://www.digipen.edu/?id=7864."]https://www.digipen.edu/?id=7864.[/url] The application to the game design degrees in particular requires 3 additional essays. DigiPen's BS in Game Design (BSGD) program prepares students to design electronic and digital entertainment. Graduates will be able to use a variety of languages to program computer software and will be well-versed in game design theory, level design, artificial intelligence design, and general programming skills. While DigiPen's BA in Game Design (BAGD) is an interdisciplinary degree program that prepares students to become designers and artists. Graduates will be well versed in game design theory, level design, artificial intelligence design, and general art skills. If you are looking to focus primarily on the programming for video games, the academically rigorous and highly integrated BS in Computer Science in Real-Time Interactive Simulation (BSCS) program offers extensive training in mathematics and physics as a foundation for the various topics presented in general computer science and computer graphics. A background in art is not required for any of these 3 degrees, especially the BS in Computer Science. The BA in Game Design will integrate some art classes into the curriculum, but it is not required to have any art background previously. I hope this answers some of your questions. Please feel free to contact me directly at jbeehler@digipen.edu or 425-629-5041 if you have any more questions! Best, Jackie Beehler
  2. Hello, My name is Jackie and I am a Senior Admissions Outreach Coordinator at DigiPen Institute of Technology. I would be more than happy to speak with you about the opportunities at DigiPen. DigiPen is a 4 year, private college located in Redmond, WA. All of our degree programs focus around the video game industry, with each degree program specializing on a specific area of game design. While each different degree program offered at DigiPen is specifically designed to prepare students for a particular professional role, all have several key characteristics in common. DigiPen offers degrees in computer engineering computer science, game design, digital art and animation, and sound design. For more information about each degree program, please head to our website: [url="https://www.digipen.edu/academics/degree-programs/"]https://www.digipen....egree-programs/[/url] DigiPen focuses on a project-based learning system. Each semester all students take a game or projects class where they apply the information and skills developed in other classes. Subject-specific classes also incorporate individual and team-based projects, so that students are continuously learning both the theory and its application. Student projects and games can be incorporated into a portfolio that demonstrates the student's abilities to potential employers. Many of the projects mimic team-oriented workplace environments and require the students to work collaboratively. The emphasis is on developing foundational skills and knowledge rather than on any particular software packages or tools. Coursework is integrated and cumulative. General education and elective courses are relevant and applicable. For example, undergraduate students may choose to take "Storytelling for Game Design" or "Journey of the Hero" to fulfill one of their English requirements. DigiPen faculty come from a broad range of professional and educational backgrounds with experience in academia; game and animation industries; electrical and computer engineering; and the fine arts. Instructors provide mentorship and guidance by serving as academic advisors to DigiPen students; also small classes mean that faculty have the opportunity to provide individual attention to students. Our average class size is approximately 20 students with a 12:1 students to faculty ratio. They are passionate about the subjects they teach and how those subjects relate to the larger scope of DigiPen's degree programs. They maintain strong connections with the industry and seek out opportunities for students to get involved in professional conferences, seminars, and other events. Our degree programs are evaluated on an annual basis by a curriculum advisory committee comprised of industry professionals and faculty to ensure rigor and relevance to the industry. Classes and coursework are supplemented by guest lectures given by members of interactive media industries. Seattle Sputnik, the local chapter of the International Game Developers Association (IGDA) holds its monthly meeting at DigiPen, providing an opportunity for students to interact and network with seasoned industry professionals and to keep current with industry news. Students have the opportunity to earn credit toward degree completion or to augment their studies by interning at a game company, animation studio, or other relevant business. DigiPen Institute of Technology is authorized by the Washington Student Achievement Council and meets the requirements and minimum educational standards established for degree-granting institutions under the Degree-Granting Institutions Act. DigiPen Institute of Technology is accredited by the Accrediting Commission of Career Schools and Colleges (“ACCSC”, or “the Commission”), a national accrediting agency recognized by the United States Department of Education. I hope this answers some of your questions about DigiPen and the type of education we offer. Please feel free to contact me directly at jbeehler@digipen.edu or 425-629-5041 if you have any more questions! Best, Jackie Beehler