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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Walter Downey

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  1. ooh, those look good- wish you coulda posted em' a little earlier as I'm off to bed now- i'll put those under favorite and check em' out tomorrow when i get off work.. thanks a lot!
  2. Hey guys- I've been working on a game for gamemaker studio and we've decided on a 2d isometric view. Now, overall my skill level with all types of game making is very low. (I've only been at it a total of about 4-5 months). So just keep that in mind when talking to me (think of me as a first grader when it comes to all of this lol). The program of choice that i've decided on is Gimp. I downloaded gimp about a week ago and have since found wonderful tutorials on how to create space environments and planets to use. This will obviously be a good portion of the game art considering it is a space game, after all. However, where I'm running into problems finding tutorials is the actual creation of 2d isometric sprites (such as buildings, characters, ect). I haven't really been able to find tutorials that show how to go from start to finish on making the buildings. Luckily, through my own trial and error, I have figured out how to make the buildings, now I have to figure out how to texture them. I've posted an example of what I have been able to accomplish with the 2d isometric grid that I downloaded. If you guys could either give me some tips or show me some step by step tutorials on how to texture these things, I would be forever grateful.