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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Aus

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  1. I'm not going to try to find your post in a separate thread. Feel free to explain why here. Money is a great motivator for developing [i]any[/i] skill. I've I'm going to spend thousands of hours of my free time perfecting a skill I certainly hope I can generate a little money from it at some point even if that ends up being years down the road. Some people do not need money to motivate them. But I do if I'm planning on sticking with something for the long-haul.
  2. [quote name='Tom Sloper' timestamp='1352571563' post='4999691'] Despite this thread's title, this is not a business post. It's a "from a mercenary perspective, which language/environment should I learn?" Which-language posts belong in For Beginners, so I'm moving this there. [/quote] I already picked the language. Regardless of the outcome of this topic I'm sticking with what I picked. I'm looking for a financial goal to aim for. Finances = business. But I wont tell you how to do your job. Thanks for the posts everyone. Server of the Lord, thank you for the encouragement. I [i]will[/i] be sticking with Python for the long-term and dabble in html for a website I own. I was just curious what money opportunities this language has overall.
  3. The past few weeks I've been getting into Python and HTML a lot. I like them because they are easier than other languages I've attempted in the past. Problem is, if I sink several thousand hours into perfecting my Python skills...what do I have to gain from it? I don't plan on joining any big game or software companies ever - programming will always be an independent hobby for me. But if I can't even make a little money off of it I may just drop it for a different language altogether. For example: with flash games you can at least submit them to Newgrounds and Kongregate and other gaming sites and make ad revenue. You can do that with java games on some sites as well. C++ you can make phone apps to sell.....Python doesn't seem to have these opportunities that I know of? Are any Python game programmers making money off of the games they've made? Any ideas how I can at least make a little profit off of the work I do in this language? I'm thinking long term here. I don't seriously expect to start cranking out AAA games by next month and selling them.
  4. George Washington 2012
  5. This looks awesome!
  6. [quote name='superman3275' timestamp='1351444014' post='4994763'] For downloading and learning the language: [url="http://www.pyglet.org/"]Python Official Website![/url] [/quote] Their official website is actually [url="http://www.Python.org"]Python.org[/url]. I'm not sure what you linked me there but I don't think that's right for downloading Python.
  7. So begins the second journey of becoming a game developer. Chapter 1: HTML, CSS, and Python
  8. [quote name='Zelda.Alex' timestamp='1351440798' post='4994742'] Python is a good choice. Much easier than C++ to learn and use. [quote name='Aus' timestamp='1351371521' post='4994516'] Recently I've become inspired to start programming something. [b]I know I'm probably years off of making actual games[/b] but I would love to reach that point eventually. I just started learning HTML for website design purposes. I figured if I don't get far with this then at least I will have a basic grasp on how to change up my own personal website (albeit a very basic grasp). A friend recommended I start learning Python before anything hard like C++. I would like to someday be making games...are Python and HTML good choices starting out? [/quote]Who said that it will take time to make games? Big games like World of Warcraft may take time but small games you can make in lesser time. If you are using python to learn programming then I would say that you use the book "invent your own computer games with python". It is good learning material and if you keep at it you will learn both python as well as make some games. Enjoy [/quote] I just assume. Like most developed skills I imagine reaching a decent level in programming takes significant time and patience. As a self taught guitar player, I am fully prepared for this. I didn't start writing instrumentals on guitar when I first started playing. Likewise, I don't expect to be making games right away either. The sooner the better though. Thanks for the advice everyone. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  9. Recently I've become inspired to start programming [i]something[/i]. I know I'm probably years off of making actual games but I would love to reach that point eventually. I just started learning HTML for website design purposes. I figured if I don't get far with this then at least I will have a basic grasp on how to change up my own personal website (albeit a very basic grasp). A friend recommended I start learning Python before anything hard like C++. I would like to someday be making games...are Python and HTML good choices starting out?