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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About debarra

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  1. OpenGL

    Ok thanks.
  2. OpenGL

    I am using the LWJGL tutorials on NEHE now, thanks. I wonder though if OpenGL in Java would be powerful enough for something like a 3D multiplayer game or will it be as powerful as OpenGL?
  3. I have been trying to learn how to use OpenGL with Java, primarily using LWJGL. The only problem is that I can't find many tutorials for it. I was wondering if it was possible to learn OpenGL using other language tutorials. I mean would the C++ tutorials be usable for Java, with a little modification.
  4. I guess I can find a way around it with Blender. Thanks for the quick responses!
  5. I know this might sound stupid but it's the fact that I don't have a mousewheel and therefore can't change orientation.
  6. Thanks for the quick answer. The thing is I've tried Blender and found it very hard to use, especially since I'm on a laptop. I am looking for another program that can be used in conjuction with LWJGL.
  7. Could someone please name a couple of free programs I could use to make models for use in a 3D game made with LWJGL. Thanks in advance!
  8. I started out with Python. It's easy to learn, user-friendly and there is plenty of tutorials to help get you started. I would recommend using it with PyGame for game development. PyGame is a very good starting API to use. [url="http://www.pygame.org"]http://www.pygame.org[/url] Then I would learn Java if I were you, once I had a firm grasp on game programming of course.
  9. OK Thanks!
  10. I've decided to attempt to learn Java3D. I have a book which a lot of people seem to recommend, "Killer Game Programming in Java". The problem is the book starts off a bit too advanced and I was wondering if anyone knew a good place to get tutorials. I have already finished the tutorials on java3d.org.
  11. Thanks but would JOGL be the right API if I was just trying to get the feel for 3D game programming?
  12. Hello I'm am a relatively new game programmer and a huge fan of Java over C++ for its syntax and user-friendly-ness. I was wondering if 3D gaming in Java would a bit too complicated for someone with the basics of 2D programming.