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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Thanks for the replies.   So the advice is to make a mutual-control between client and server through the use of a heartbeat message.   I only have one question: (A) Server sends a heartbeat message at regular intervals so the client understands that there have been strange not getting the message within a defined lag (B) Server sends a heartbeat message and the client also sends its own heartbeat message   The solution (A) seems more economic, while (B) seems to be the most robust ... what do you think?
  2. Hi everyone,   I have programmed a PHP server that handles socket connections. The system works perfectly, but sometimes a strange thing happens. Users who have wireless connections remain freezed when their connection slows down or ends badly.   At first I thought it was a problem due to the fact that the server did not notice that the connection was dropped because the client did not send the RST signal. Then I inserted a verification system on the server that sends a message to the client if there were no IO operations within a fixed interval.   If the client does not respond to this message then the server assumes that: (1) the connection is dropped without sending the reset signal or (2) the connection is not dropped but is very slow. Both in the case (1) that in the case (2) the socket is forced to be closed by the server.   For some clients the problem has been solved, but unfortunately there are still other clients that are blocked.   My question is: if the connection with the client did not fall but it's just slowed down (which is often the case with wireless), what happens if suddenly the connection is resumed?   The scenario should be this: - The client slows - Server sends the control message - The client does not receive it in time - The server closes the connection brutally - The client resumes the connection but did not receive the reset signal   is it possible? how can I solve?