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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Zelda.Alex

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  1. Unity

    It is working. I would like to say some things but you already mentioned them in known issues. So good luck.
  2. Going to unity3D can help you. That game engine allows you to create full 3D games. And if you want free learning material then here's a gift for you [url="http://answers.unity3d.com/questions/12321/how-can-i-start-learning-unity-fast-list-of-tutori.html"]http://answers.unity...-of-tutori.html[/url] [url="http://answers.unity3d.com/questions/16650/game-asset-website-list-free-and-paid-textures-mod.html"]http://answers.unity...xtures-mod.html[/url] Lists containing links to almost everthing you would need for self learning the game engine. There is a big unity community out there that can help you. [url="http://forum.unity3d.com/"]http://forum.unity3d.com/[/url] You need time, internet connection and will to make games. If that game engine seems a pretty big thing then you can try your hand at python. It is an easier programming language compared to C++ and there is book freely available "Invent your own computer games with python". The books teaches python as needed to make games. It can take some time but everything does. Best of luck.
  3. If you haven't tried any programming language but want to make GUI easily then you can try Visual Basic. It is very easy to make GUI in VB. For using VB you can download Visual Studio 2010 express edition. It is free. Then there is Microsoft's MSDN library which contains a lot of material for VB. There is even a tutorial about how to make a maze game in MSDN library. [QUOTE]Do all design programs have a logic funtion[/QUOTE]What does that mean? All programming languages have enough methods to make games. You need to use special libraries. If you don't want to use Visual Basic then you can use Python also. It is very easy for a begineer to learn and there is good book available on internet "Invent your own computer Games with Python". That book can also help you. But I would suggest that you try VB before python. Making GUI is easier in Visual Studio. Good day and enjoy coding
  4. [quote name='Fidrik' timestamp='1351369189' post='4994506'] I want to learn C# But i cant decide if i should use unity and make a 3d one, or learn xna and make a 2-d or isometric one (ive heard 3d in xna is alot harder) i would much prefer to use 3d because i have skills in 3d. But im guessing unity will limit my options. any suggestions? [/quote] Unity wouldn't limit your options. You can make a 2D game in unity. There is actually a tutorial on unity's website regarding creating a complete 2D game. A complete tutorial. Unity supports scripts in C# so while making the game you will be able to learn C# also. And you will be able to convert the 2D into 3D if you ever decided to. Making your engine isn't something I would suggest unless you have good amount of time, good programming skills and will to stick to it.
  5. [list] [*]C++ is good. But making a game with it will take time. Much higher than the game engines [*]Working with C++ gives you more control as compared to a game engine. You have to decide whether you want control of a game that you can make in a longer time or lesser control of a game that you can make in much shorter time. The difference in the control is not that great for a beginner game programmer [/list]
  6. Try out [b]python[/b]. It is a very easy programming language, much easier than C and C#. Also there is a free pdf available for it "invent your own computer games with python" online. The book makes it possible to learn python as well as make small games while learning. You know [b]Visual Basic[/b] well? I worked with VB2010 and made some small games. You can also try that out. There is a game tutorial available on MSDN library for making a simple maze in VB. If you have the complete visual studio then there is a sample tetris type game made in it. You can look up that. By "just programming" I hope that you don't mean that you won't use anything else. Because if that is true then you will miss out on the greatest opportunity. Game engines. I recently found out about game engines and am using Unity3D game engine. It is great. I can make games easily in it. Of course it will take some time and learning but there are lot of tutorials available online. Look up on internet about these 3 options. After that if there are questions just ask. Enjoy Happy Game Development
  7. Python is a good choice. Much easier than C++ to learn and use. [quote name='Aus' timestamp='1351371521' post='4994516'] Recently I've become inspired to start programming something. [b]I know I'm probably years off of making actual games[/b] but I would love to reach that point eventually. I just started learning HTML for website design purposes. I figured if I don't get far with this then at least I will have a basic grasp on how to change up my own personal website (albeit a very basic grasp). A friend recommended I start learning Python before anything hard like C++. I would like to someday be making games...are Python and HTML good choices starting out? [/quote]Who said that it will take time to make games? Big games like World of Warcraft may take time but small games you can make in lesser time. If you are using python to learn programming then I would say that you use the book "invent your own computer games with python". It is good learning material and if you keep at it you will learn both python as well as make some games. Enjoy
  8. So you are starting and want to make a command & conquer clone. Great. If you can keep at it then you may be able to do this. Your main requirement is being cross-platform? Making a game of that size with the three you mentioned will take a lot of time. Why not try some game engine? I am also starting with 3D games and am using Unity3D engine. It has a lot of tutorials present.