Pierre1

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  1. YAML Basics and Parsing with yaml-cpp

    I know YAML & JSON are the cutting-edge "technologies" atm but:   Why not just write the XML with attributes ? <settings> <graphics vsync="true" quality="ultrahigh"> <resolution width="1920" height="1080" /> </graphics> <gameplay difficulty="hard" invert_y="false" /> </settings> or even removing <resolution> and with minimum formatting: <settings> <graphics vsync="true" quality="ultrahigh" width="1920" height="1080" /> <gameplay difficulty="hard" invert_y="false" /> </settings>
  2. You have to use DirectXMath, its basically the same API but with the XM prefix instead of D3D...   MSDN reference: http://msdn.microsoft.com/en-us/library/windows/desktop/hh437833.aspx A blog post that might be usefull: http://blogs.msdn.com/b/chuckw/archive/2012/03/27/introducing-directxmath.aspx   Cheers, - Pierre