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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. You should find a reliable attorney to at least provide you with the right templates. Otherwise, you could find yourself in a real world of hurt. The intricacies of intellectual property law are much too detailed for a post here, but suffice to say that, as with anything, it's not what you know about a contract that will hurt you. It's what you don't know.
  2. I wrote an article published in Edge Magazine several years ago, but the concepts and thinking about video game industry NDAs still applies. That article can be found at: [url="http://www.edge-online.com/features/curse-nda/."]http://www.edge-onli...res/curse-nda/.[/url] I'll also try to repost it on my site ([url="http://dlr-law.com/writings--pubs.html"]http://dlr-law.com/writings--pubs.html[/url]) but no promises. That said, you should always keep in mind that an NDA is a contract, nothing more and nothing less. If you're on the receiving end, you need to take care in considering each and every promise that you're making. While NDA lawsuits in our industry are not all that common, the potential for one is still there. So take care in what you sign. Over the years, I've come across a lot of misconceptions about just what an NDA is and why is is of use. In previous articles I've written about the concepts behind copyright and the fact that an idea is not protectable under US copyright law. On the other hand, "trade secrets" can be protected, even when they are in the form of an idea, if, for example, it that idea gives a particular business some sort of advantage. In that case, the lawsuit would involve what is called interference with a prospective business advantage. Here the NDA would be of value. Where a lot of businesses get off track is in thinking that their NDA will protect their cool game idea, but they fail to consider that they may not have the resources to effect a lawsuit necessary to enforce it. In practicality, one must consider not only the purpose of the NDA, and whether you have the resources to enforce or provide a defense against it. Finally, keep in mind that NDAs come in all shapes and sizes. You don't necessarily have to settle for what is proposed and are free to make changes, as you would in any other contract negotiation. If you've every dealt with Hollywood studios, you'll know that their NDAs are often one way, take-it-or-leave-it agreements. In these situations, you need to decide 1) can I keep the promises they are asking; 2) if I can't what will happen; 3) do I have any room to negotiate. Rarely will you be sorry that you've at least tried to better the agreement in your favor. -D As always, the information contained in this post is not legal advice and you should not rely on it for that purpose. The sole intention of this post is commentary only.