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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Forenkazan

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  1. Hello,   I noticed that almost all RPG games don't give a flat value for some stats such as attack. What is the reason behind that?   here are some examples: http://staticdelivery.nexusmods.com/mods/110/images/8258-1-1352210714.png http://i604.photobucket.com/albums/tt123/lawolfhottiez/ellisset.jpg
  2. @Spidi   Thanks man, very nice job :)   Good luck :)
  3. Hello   currently i am learning C# serialization to save and load Player Data.   following this tutorial: http://gamedevelopment.tutsplus.com/tutorials/how-to-save-and-load-your-players-progress-in-unity--cms-20934   i know how to save and load variables.   but lets say i have such class: [System.Serializable] public class PlayerData { public static int PlayerLevel; public static string PlayerName; public static string PlayerClass; public static int PlayerHealth; public static int PlayerExp; public static int PlayerAttack; public static int PlayerStrength; public static int PlayerAgility; public static int PlayerAttack; public static List<Item> Inventory = new List<Item>; public static int PlayerMana; // A lot of variables .... } so my questions:   1- how can i save all of them together instead of one by one 2- is saving all of them when only one of them is changed slows the game?
  4.       i think i should stop thinking about about cheaters and hackers then :(   but what about the other part of the question? saving and loading data
  5. Hello   i am using Unity and C# for my projects.   till now i am using PlayerPrefs to save and load Player Data, but any user can edit and change it, so i want to know a better method to save and load data.   (i found this plugin https://www.assetstore.unity3d.com/en/#!/content/18920 which encrypt the PlayerPrefs, but i dont know should i use it or ignore PlayerPrefs completely)   Also if i saved a player data, how can i prevent the player from cheating and hacking?   i read about XML Serialization and i am learning it right now, how safe is it and should i continue learning about it?
  6. Hello   How do you program a spells/skills system for a game with one character but a lot of spells/skills (maybe 100+)   currently i am using this method: (i am using Unity2D with C# btw) void PlayerCharacter() { if(SkillNumber1Unlocked)// when he presses the first skill button and it Unlocked UseSkillNumber1(); if(SkillNumber2Unlocked)// when he presses the second skill button and it Unlocked UseSkillNumber2(); } void SkillNumber1() { Code; Code; } void SkillNumber2() { Code; Code; }
  7.     i made this simple code to check the resolution,the resolution i am using is 1920x1080                 Debug.Log (Screen.height+"  x  "+Screen.width);     i got  786 x  442 before maximizing  then i got  1616 x  909 after maximizing    so still cant know if the gui elements are in their correct positions if i want to work on 1920x1080 resolution.
  8.   It is only showing a different resoution because you are viewing it in the editor.  If you run it outside of the editor it will use the set resolution.     but when i want to make the game for 1920x1080 but all i can see is lets say 960x540, how can i check if all the gui elements are in their correct position without building the game?
  9.   it is going to be 2D.   you said "2D, aspect ratio" then you said "  It's aspect ratio that really kills you.", but do you mean it is better to design with the highest resolution?     also check this image, i put the resolution 1920x1080 but it shows different resolution
  10. Hello   i am going to develop a new game for PC using Unity2D.    but i am confused, should i start designing and developing based on an aspect ratio or a resolution. also is there any difference if i started with any of them?   Aspect ratio:  16:9 or Resolution: 1920x1080    since when i use Unity and put aspect ratio 16:9 i can see the full screen of the game, but when i put it 1920x1080 resolution i dont see all the screen and it says different resolutions.
  11. nice answers from all of you, Thank you         not all "Click" games are online.   there is a game on android doesnt require network, and it increases you resources when u close the game and then open it.   so i think the time method is used there
  12. thank you for you responses.   one last question please :D   how can i know the time when the game was just closed untill its just opened by using Unity / c# ?
  13. Hello   i am trying to make a clicker game, but there is a problem faced me     how can i let the game does something while its off?   for example Cookie Clicker, when u close the game and then open it after 10 mins u will find ur cookies increased.   i am using Unity Engine and scripting in C# btw.
  14. Hello everyone   i am not a native English speaker, and i am going to make a game about mines.   What do you call the process  of take minerals or gemstone from deposit?   is it mining or digging or does it have a special name ?   sry for the stupid question xD  
  15. Hello   i was surfing on Unity Assets Store and i found this one:   https://www.assetstore.unity3d.com/en/#!/content/19982   and i liked them so much,    do you know any place sell similar to these ? (i dont need animations) or any Artist who can make like them?