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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Nick N

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  1. Brian, thank you so much for taking the time to read the contract I posted and pointing out its flaw. I will take notes from the Princeton contract and see about getting advice from an attorney. At any rate, I won't take any more of your time. Again, thank you very much for all your help!
  2. After reading through a few work for hire agreements, I think this one seemed easy to understand and thorough: http://www.thebestva.com/wrk4hireformpdf.pdf It also clarifies that the service provider is not an employee of mine but an independent contractor which I think is important for me. Does this look like a solid contract to use for the aforementioned purposes? Is this something I could reasonably expect an amateur artist that I pay for artwork to sign in general?
  3. Thank you very much for the information, Tom and Brian. Also, I apologize for the late response - I have had internet troubles of late. I will look into the Activision document as well as work for hire agreements and hopefully find something that works for my situation.
  4. Hi everyone! First and foremost I've been watching these forums for some time so I'd like to say thank you to all the contributors for the wealth of information available here. I've recently started a small game development company and have a product that is coming along nicely, but I'm reaching a point where I need to start buying art and sound assets which I would like to do without hiring full time artists as employees. With that in mind I've been scouring the net for a good resource for contracts along the lines of "deed of conveyance", "copyright transfer agreement", and so on. I would like to purchase illustrations, sounds, and music which which would be exclusively owned by the company, and good for commercial use, after the artist signs. I've found a few resources which I may be able to patch together to get what I need (such as books with business and legal forms for graphic designers), but if anyone here is aware of useful resources (electronic or otherwise) that supplies contract templates for these sorts of agreements - particularly if they are intended for games development - I would sincerely appreciate to hear about it. I also think this could be a useful appendage to the "resources" section of the business and law forums here. These are examples of what I would be looking for: 1) Transfer of copyright from artist to company of visual artwork (such as illustrations and icons). 2) Transfer of copyright from artist to company of audio (such as sound effects and music). 3) Transfer of copyright from programmer to company of source code. Thank you for your time and consideration.