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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

skn3

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  1. [img]http://www.skn3.com/junk/objecty/images/forum-banner.png[/img] Hey there, Im excited to let everyone know that a Kickstarter campaign has been launched to raise funds for the Objecty project. [url="http://www.kickstarter.com/projects/skn3/objecty-2d-game-development-made-easier"]http://www.kickstart...ent-made-easier[/url] Objecty is a tool for Windows and Mac that will assist ALL game developers in one way or another. Objecty is packed full of features and if you come check out the Kickstarter campaign video you can see some of the features demonstrated. Some of the editors in Objecty:[list] [*]Actor Editor [*]Texture Packer Editor [*]Sprite Animation Editor [*]Tilemap Editor [*]Physics Editor [*]World Editor [*]Hotspot Editor [/list] One of the killer features in Objecty is the ability to animate game characters using separate image bones. You can piece together an actor out of these bones and then animate either using stop-frame techniques or key frame tweening. It is entirely up to you. This means you can create rich and fluid animations that don’t require vast amounts of video memory. Instead of having a new image file for each animation frame, the position, rotation, scale and other properties would be saved to a data file. The images and animation data can be read into your existing game framework and your actors rebuilt and drawn at runtime. Objecty has many more exciting features under its belt. The application has been developed with a really strong framework so that we are able to rapidly create powerful new ideas. We really need your support to get this off the ground so if you could back the project and tweet, like, blog, post or just simply tell your friends. Everything will help and we will be forever grateful for your support. Thanks for your time, I am happy to answer any questions/feedback that you may have.