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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

BlueByte

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  1. New version out!   You now have some buttons on the menu (mute sound/music, Play and Help), and a "Play Again" button on the Game Over screen. And of course, added a new screen for the Help button. Also fixed an issue with the sounds.   Now I'm working with Google Play Games integration, so you can check out your friends' skills.
  2. Hello guys!   I have just released my first game for the Android platform. It's called BrainCollect, and you can find it here: BrainCollect. Or by searching for "BrainCollect", and it will be the only result (in my experience).   I would be happy if someone would give me some feedback. And maybe some tips on how to develop this game further. Is it too easy? Too hard? I am planning to have some achievement system ('Basic Medal' for every time you get 10 brains. 'Super Medal' for every time you get more than 50 etc...)   Screenshots: Start Screen Game Play   Controls: Click anywhere on the screen - the zombie will get assigned a random  direction and speed. Click the screen until you think he will be able to reach the brain in time.
  3. [quote name='DpakoH' timestamp='1351755560' post='4996105'] Man, those children look like aliens [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Anyway, good job! [/quote] I am fairly new with 3D moddeling. So there's not much i can do about it at the moment. They [i]are [/i]supposed to look a little scary, tho' [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] Thanks for your comment! [quote name='Patriarch K' timestamp='1351779308' post='4996186'] Awesome feeling in that game. It was of course very monotonous at the moment, but you've succeeded in getting the horror feeling and nice graphics. Now just focus on making it like a game with some purpose [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [/quote] Thanks a lot for your respond! I'm glad you got the atmospheric feeling I was aiming for. I believe most puzzle games are monotonous by nature. The thing that will make you play it another time is to beat your score. And while playing, your should try to find ways to do the task more efficient (in this game, lay stones on the ground, and progress in a specific pattern and so on) and finished the puzzle as fast as possible. I [i]could [/i]add more features in a future update. We'll see how it ends up [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  4. Hi there! I have just finished my first real* game tonight. It's called "The Lost Children", if you didn't get that from the title. This game is a somehow spooky puzzle game. You must find some children lost in a labyrinth. Head over to [url="http://www.nechrology.com/tlc/"]http://www.nechrology.com/tlc/[/url] and give it a go. There's two images and a Youtube video from the game you can watch as well. Feedback would be highly appreciated! *By 'real' I mean something that I've actually finished, and is not something like a Pong clone or similar.