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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Salvo Agosta

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  1. Thanks, i'm glad to know that i make a good choise. I choosed the C# because is simpler than C++ but is powerful and i knew that it's needed to work with Unity....(that's one of my goal). I hope to learn fast. [img]http://public.gamedev.net//public/style_emoticons/default/rolleyes.gif[/img] Sorry, I meant artwork and not design. I know, right now i'm focused on coding but i would like to see if my art vein is really dead or not Obviusly, i will just learn artwork basics, right know , as i said, i would like to focus on the code. Yeah, right know i'm "coding" that kind of program...... I'm confused a little bit, but not about Helloworld, that's simple. I'm understanding i'll work really hard before reaching my goal....I only hope to be good with this... [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img]
  2. Before I start to the quote texts i would like to say that FINALLY I DECIDED the language and I decide for C#. *standing-ovation for the decision (because finally i decided what to study)* Now... [quote name='3Ddreamer' timestamp='1352080329' post='4997380'] Well, if that book is confusing you, then you probably should not work with C++ as a first language, in my opinion. Work very hard for a little while in the book. After a few days of hard effort in it, if it still is too confusing, then I would recommend other books or online internet tutorials of a very beginner level. Microsoft and many sites have beginner tutorials in C#, including this website: [u]C# Workshop[/u] [url="http://www.gamedev.net/forum/83-c-workshop/"]http://www.gamedev.n.../83-c-workshop/[/url] Stay at the task! I had trouble too, so I know that you can do this. Focus! Work hard, but enjoy it! Let us know in 2 or 3 days how it is going, okay? Clinton [/quote] Okay, many thanks, i will check this tutorial out and i will study it. Right now i'm studying C# on the book "C# 4.0 in a nutshell". It's a good book but i've got a little confused on a little thing.... [quote name='Animate2D' timestamp='1352151540' post='4997740'] Honestly... perhaps you should start with the artwork/game concept and team up with programmers with some experience to actually code the game. There are plenty of newbies that can program wanting to get involved with something on this site. There is alot more to a game than the code. I've heard accounts from experienced game developers that code accounts for only 20% of the effort and level/art/concept the other 80%. You don't have to actually program to be a game developer. The programmer was hard core and believe coded the spiderman game engine. He also gave a talk at google I/O on the game he wrote for android, 'Replica island'. I've developed a simple 2D mobile animation tool so i can work on animations on break at work or on the train. I've written no code for this game yet until i am happy with the set of animations i've developed for it will then write a level builder tool for scene compositing. And plugin the characters i've created. [/quote] Your reply to my topic is interesting. I know coding it's not the main part of a game, but I sucks at drawing(is this the correct term?) on the paper...and I don't know if is the same on the computer... I would like to have more information about this because i would like to do something about desing while i'm learning how to code..... A lot of my friends told me would be better know both (coding and design)v[img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img] [quote name='Anri' timestamp='1352203682' post='4997996'] I would first try to get up and running with the language of your choice. See how far you can get on your own, and then look at some relevant education. For example, if one is learning C++, then just go buy a book on C++ and start mucking around in MS Visual C++ Express for a while. Then consider a relevant course in C++. Then go back to doing your own thing...then look for another course to improve your core programming skills... ...rinse and repeat. So one can teach themselves, but also get a push from some formal education. You'll find that learning any language need not be difficult... [/quote] I know but in the area near to my town there are no course, so i hope to study C++/Java/C# at university the next year. Right now i can study it only by myself.... :|
  3. [quote name='Sparkon' timestamp='1351967623' post='4996935'] Hey! if you need anything i'd be glad to help you out! ( i'm italian too). If you wanna talk you can add me on skype ZOMBATOR676. Beyond this.. IMHO you should start with python/pygame, It's a Object Oriented scripting language (beside that it's extremely powerful) with many modules built-in ( from socket to regex ) and will teach you quite good programming habits ( if you don't indent the program is not gonna run [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img]). [/quote] Hey, thanks 4 the answer, i always like an help! Right now, i'm still thinking about the language program, a lot of people told me too much different opinions. >_< I'm so confused. I'll add you to skipe. I need to install it. Solo, una cosa...perchè rispondere in inglese se sei italiano? [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] [quote name='mholmes' timestamp='1351989994' post='4997036'] The new boston is a great site for video tuts [/quote] Thanks, i'll check it out! [quote name='3Ddreamer' timestamp='1351990169' post='4997037'] Hi, B.IOB The C# and its supporting technologies are very common in the general program development world. It's a great language that seems to be increasing in the size of its base. Microsoft and other organizations agressively support and promote the C# development environment. Some popular and high quality games continue to be made with it. The C# is the core of the .Net Framework, allowing you the potential to develop high quality games and other programs (other languages supported, too). Some ways to go with C# would be XNA, SharpDX, or MonoDevelop/Mono, and others. It might be a good idea to look at Unity 3D, too. For beginners, perhaps a year or more should be used with C# and XNA. The Visual Studio (an IDE - Integrated Development) is used by many developers and should be considered for long term developing. You could get Visual Studio Express at some point until you need more, by the way. Make simple console programs with your chosen programming environment. Programs like "Hello World", simple data base, and letter display program are your crucial first things to learn. After you feel confident that you know how to make basic programs, then start making simple console games, like crossword puzzles and Tic-Tac-Toe. Next stage would be making simple 2D games like Pong, Tetris, Asteroids, Defender, PacMan, and so on. Make about 5 to 10 such games, being sure to finish each very well before going to the next. Always enjoy the journey in game development. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] Clinton [/quote] Thanks, i'll try to enjoy it. I was asking myself how to start and i've seen a lot of people telling me a lot of different opinion, this is so confusing! I hope to decide what i should do fastly because i know i've a lot of work to do. I've thought about C#, i've take from a friend of mine "Beginning C# throught Game Programming" but it seems confusing because it's different to the C++ version. There are no games like the C++ version. I can't understand, maybe because he borrowed me the second version?
  4. [quote name='Zwonkie' timestamp='1351877605' post='4996607'] I would recommend to start out with either C# or AS3, they are pretty understandable languages and it will allow you to start making games pretty quick. Then after a few years, look into C++ if you feel like it. You will probably discover that C++ is easy to understand after learning C# or AS3 but will still require some time to learn completely/fully. [/quote] Ok thanks...! Is that what I was trying to understand....because i don't feel ready for C++. So, i think is better starting with something "easier" and after that study C++ [quote name='lride' timestamp='1351888999' post='4996661'] I taught myself C++ as my first language and I didn't think it was difficult. If you have a strong desire for C++, go for it. This is why I learned C++ first despite many discourages by peers and I never regret it. This is the order I think you should learn C++.[list=1] [*]Learn how to write "Hello, World!" [*]Learn to get user input. [*]Learn all control structure(if-else, while, for) / Learn to write your own functions [*]Learn pointers and arrays(This is the C++ threshold that can be tough for some people. Java, C# and python don't have pointers) [*]and so on..(OOP concepts) [/list] If you cross the threshold, you are fine. However if you think you aren't ready yet, you can consider switching to C# or Java for a period. The time you've spend C++ won't be a waste because the languages share very similar syntax so you'll pick up very fast. I read [url="http://www.amazon.com/Primer-Plus-Edition-Developers-Library/dp/0321776402/ref=sr_1_1?ie=UTF8&qid=1351888907&sr=8-1&keywords=c%2B%2B+primer+plus"]C++ primer plus[/url] by stephen prata.This book assumes you have no previous programming experience. [/quote] Ok...thanks! [quote name='Camilo' timestamp='1351893895' post='4996678'] Honestly, while C++ is my language of choice for most tasks, I wouldn't start with it. Nowadays I would recommend people start with a scripted language, which allows you to try stuff out quickly and doesn't force you to learn how to handle compilation. In particular I think [i]Python[/i] is a good pick, because it forces relatively sane coding practices on you, and has a nice set of standard libraries. It's not the most usual choice in game programming, but, hey, game programming is just programming, in the end. The downside of this would be: you don't get to manage your memory. So, as soon as you have grasped some of the most basic concepts of procedural and OO programming: variables, functions, execution control, classes, inheritance, you should try to learn a little C, so you know how that stuff works behind the curtains, while profiting from your knowledge of OOP and applying it to this new language. Make sure you keep advancing your understanding of high-level programming while you deal with them bits & voids *, too. Read up on functional programming, on design patterns, and keep writing in Python. And, then, maybe, someday, C++. After that, you'll be able to pick up the basics of almost any language in a few days. Except for crazy suff like Prolog, maybe. [/quote] Okay, thanks 4 the advice!
  5. [quote name='GameCreator' timestamp='1351873769' post='4996586'] You mentioned in two posts now that you'd like to make flash games. [i][b]Do it![/b][/i] I know some C++ and ActionScript. I think you will appreciate Flash and ActionScript because the results are more immediate, so your learning is rewarded faster. That said, you don't need to be committed to it to the bitter end. Focus on it for a few weeks and you'll know if it's for you. C++ has more options as far as engines and libraries you can use it with (I use a 3D engine called [url="http://www.leadwerks.com/werkspace/page/Products/le2"]Leadwerks[/url]) but as people have said, there are no wrong choices to start learning. [/quote] Yes but for a guy that can't programming...it's difficult learn 2 language at the same time...i need just one to start and another to learn later.
  6. Ok I got the lesson. I didn't say i wont learn another language, but i needed something 4 start....and you said i must move. I'm just doubting about C# and C++ because i know C++ is the A+ language for the game industry, but it's the most diffcult, so I could try to learn C# and change at the end. I will learn it and when the time to change will come i will be ready. wont give up, it's my dream to become a game developer and it's my obligation and right to defend it. I will try and if i will fail i will try again until i'll have success.. Thanks all of you. Finally I got a decision. See you in the forum.
  7. Uhmm...it make sense. [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img] But there are a lot of paths, and if I choose the wrong one? Sorry but i've a lot of fear about take the wrong decision. Thanks 4 the link. [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]
  8. Lol. I know.....i MUST do something...but...i would like to know if the "way" i decide to follow is the correct "way". :S
  9. UHm....I understand. I would like to do falsh games just to learn the basics stuff that are needed to do more complicated games.... You think C# is helpful? So I don't have to study C++? Do you know some good books to study C# for game dev?
  10. I would like to know how to start...
  11. Hi guys, My name's Salvatore, i'm 18 and i'm from Italy. I hope you can help me. But before i start explaining what I need to know....sorry for my bad english, I'm working to improve it, I know it's fundamental for game development. Now, I would like to be a game developer but i don't know how to start. I don't know any programming language and my mind got sooo confused because i had too different advice from my "friends". So, I would like to learn an "universal" language, something that can be useful for flash games but for complicated games too. Someone of you can help me to understand what study? Take in mind i'm starting from 0. Some guys told me it's better starting with AS3 and after that study C++, another one told me it's better starting with C# and rest there. How can I study 2-3 languages right now if I don't know anyone? [img]http://public.gamedev.net//public/style_emoticons/default/huh.png[/img] I would like to start studying an universal language. Hope you can help me. Thanks, Salvo. [img]http://public.gamedev.net//public/style_emoticons/default/happy.png[/img]