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About Incompletion

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  1. Server-Side Concept, Brief Explanation?

    Thank you Samoth, and yeah, at first I thought it would work that way but I wasn't sure, thanks for the answer though it was exactly what I was looking for. As for ports, how would the interaction work? For example, is it client specific? Meaning only a certain game client is eligible to connect to the port that the server has been programmed to run off off? Or is it port specific, do you have to register ports in order to utilize them?
  2. Server-Side Concept, Brief Explanation?

    How specific can I be? I want to know the process, for example, what would I need to handle inbound/outbound packets etc..? I have no experience with server-side so it's quite difficult to specify - otherwise I probably wouldn't be asking in the first place.. And no, I just want an explanation of how the system works rather than a code-specific explanation.
  3. Would someone be able to explain briefly/redirect me to some resources about how server-side programming works?
  4. Painting Graphics Within A Game Loop?

    Thanks BCullis, I've been trying to find information but to no avail so far [img][/img], also I had a render-handler class so my game could handle both 2D and 3D rendering capabilities. Thanks Bane, I'll try to clean up the links a bit next time and I yes I do have a book on Java but it didn't explain how to use Graphics in the way I was hoping. I know fixing a problem myself is very helpful so, I will continue to try. If I am still stuck I'll try look around some more [img][/img].
  5. Painting Graphics Within A Game Loop?

  6. Painting Graphics Within A Game Loop?

    Anyone? [img][/img]
  7. I am wondering how to call my method which is using the (Graphics Gr) object in a seperate class, for instance I have my game loop class "" how can I call the (Graphics Gr) method into the game loop from the class "" and also how do I use a different method instead of paintComponent is there a way to create a custom one such as Draw(Graphics Gr) instead? EDIT: Here's my game classes; MainClassHandler: "[url=""][/url]" MainGameLoop: "[url=""][/url]" MainJFrameConfig: "[url=""][/url]" MainRenderHandler: "[url=""][/url]"
  8. Which Game Engine To Start With?

    [quote name='Serapth' timestamp='1351915404' post='4996754'] ah, felt the need to accomplish nothing eh? Writing an engine can be a wonderful learning experience, but its a piss poor use of your time otherwise. Also, are you new to programming? If so there is a simple answer....Dont. [/quote] Uhm was that meant to be offensive? I'm new to game development so of course I haven't done anything yet and yeah, I do want the experience.
  9. Which Game Engine To Start With?

    I was hoping to create a semi-cartoon medieval quest based rpg set in villages around, it would have interesting game mechanics and just because I am choosing a popular genre does not mean it would be unoriginal, after all, my main goals for this project is for it to be original, enjoyable and aesthetically pleasing. Yes I have a fair knowledge of Java and I am currently learning more about it. Thanks for your help and I have narrowed my option down to creating my own game either with Java or C#.
  10. Which Game Engine To Start With?

    What game engine would be the most practical approach in designing a game? I have researched a bit but I am still unsure what to use, I realize it is personal preference but I just can't decide. Should I either, use Unity or Unreal Development Kit? Or should I create my own engine, I know it would take a lot of work but I am determined to if it is the best choice, I understand I have a lot of freedom using this option. Also what would you recommend if I were to create my own game engine, I hear C# and C++ is good, but what about Java?