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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Incompletion

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  1. Thank you Samoth, and yeah, at first I thought it would work that way but I wasn't sure, thanks for the answer though it was exactly what I was looking for. As for ports, how would the interaction work? For example, is it client specific? Meaning only a certain game client is eligible to connect to the port that the server has been programmed to run off off? Or is it port specific, do you have to register ports in order to utilize them?
  2. How specific can I be? I want to know the process, for example, what would I need to handle inbound/outbound packets etc..? I have no experience with server-side so it's quite difficult to specify - otherwise I probably wouldn't be asking in the first place.. And no, I just want an explanation of how the system works rather than a code-specific explanation.
  3. Would someone be able to explain briefly/redirect me to some resources about how server-side programming works?
  4. Thanks BCullis, I've been trying to find information but to no avail so far [img]http://public.gamedev.net//public/style_emoticons/default/sad.png[/img], also I had a render-handler class so my game could handle both 2D and 3D rendering capabilities. Thanks Bane, I'll try to clean up the links a bit next time and I yes I do have a book on Java but it didn't explain how to use Graphics in the way I was hoping. I know fixing a problem myself is very helpful so, I will continue to try. If I am still stuck I'll try look around some more [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img].
  5. Sigh..
  6. Anyone? [img]http://public.gamedev.net//public/style_emoticons/default/unsure.png[/img]
  7. I am wondering how to call my method which is using the (Graphics Gr) object in a seperate class, for instance I have my game loop class "MainGameLoop.java" how can I call the (Graphics Gr) method into the game loop from the class "MainRenderHandler.java" and also how do I use a different method instead of paintComponent is there a way to create a custom one such as Draw(Graphics Gr) instead? EDIT: Here's my game classes; MainClassHandler: "[url="http://pastebin.com/whBSrfii"]http://pastebin.com/whBSrfii[/url]" MainGameLoop: "[url="http://pastebin.com/kvhRfWqW"]http://pastebin.com/kvhRfWqW[/url]" MainJFrameConfig: "[url="http://pastebin.com/ZEYX8UXc"]http://pastebin.com/ZEYX8UXc[/url]" MainRenderHandler: "[url="http://pastebin.com/f3iQJ3BK"]http://pastebin.com/f3iQJ3BK[/url]"
  8. [quote name='Serapth' timestamp='1351915404' post='4996754'] ah, felt the need to accomplish nothing eh? Writing an engine can be a wonderful learning experience, but its a piss poor use of your time otherwise. Also, are you new to programming? If so there is a simple answer....Dont. [/quote] Uhm was that meant to be offensive? I'm new to game development so of course I haven't done anything yet and yeah, I do want the experience.
  9. I was hoping to create a semi-cartoon medieval quest based rpg set in villages around, it would have interesting game mechanics and just because I am choosing a popular genre does not mean it would be unoriginal, after all, my main goals for this project is for it to be original, enjoyable and aesthetically pleasing. Yes I have a fair knowledge of Java and I am currently learning more about it. Thanks for your help and I have narrowed my option down to creating my own game either with Java or C#.
  10. What game engine would be the most practical approach in designing a game? I have researched a bit but I am still unsure what to use, I realize it is personal preference but I just can't decide. Should I either, use Unity or Unreal Development Kit? Or should I create my own engine, I know it would take a lot of work but I am determined to if it is the best choice, I understand I have a lot of freedom using this option. Also what would you recommend if I were to create my own game engine, I hear C# and C++ is good, but what about Java?