• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

synntax33

Members
  • Content count

    2
  • Joined

  • Last visited

Community Reputation

109 Neutral

About synntax33

  • Rank
    Newbie

Personal Information

  • Location
    New Braunfels, TX
  1. Ok, so looking at your example, I see the error. The tutorial page linked Point and Rectangle which are apparently separate objects. The tutorial page doesn't include all the code at once, I overlooked the first time. Your link has all of it at once, I will try it that way. Thanks for the reply and help, it is much appreciated.
  2. Hey all, looking for some help:D I decided to teach myself how to program. I am running Ubuntu 12.04 on a dual core laptop, 3GB Ram. I went with Python for a couple of days, and after some more reading, decided to swap over to Java, since when I finally get around to making a game, I would want it cross platform easily? Anyway, so I have been working throught the Java tutorial trail, using NetBeans IDE, and honestly, some of the stuff just doesnt work. Is this typical with Java? I type the code out line for line on the CreatObjectsDemo, public static void main(String[] args) { // Declare and create a point object // and two rectangle objects. Point originOne = new Point(23, 94); Rectangle rectOne = new Rectangle(originOne, 100, 200); Rectangle rectTwo = new Rectangle(50, 100); and it compiles errors like these Compiling 1 source file to /home/skull/NetBeansProjects/CreatObjectDemo/build/classes /home/skull/NetBeansProjects/CreatObjectDemo/src/creatobjectdemo/CreatObjectDemo.java:19:[color=#ff0000] cannot find symbol symbol : class Point[/color] location: class creatobjectdemo.CreatObjectDemo Point originOne = new Point(23, 94); /home/skull/NetBeansProjects/CreatObjectDemo/src/creatobjectdemo/CreatObjectDemo.java:19: [color=#ff0000]cannot find symbol symbol : class Point[/color] location: class creatobjectdemo.CreatObjectDemo Point originOne = new Point(23, 94); /home/skull/NetBeansProjects/CreatObjectDemo/src/creatobjectdemo/CreatObjectDemo.java:20: [color=#ff0000]cannot find symbol symbol : class Rectangle[/color] It is using the JDK 1.6 library, am currently having issues getting it to add platform 1.7 would the library be the cause of this issue? Any thanks will be greatly appreciated *edit* there are indents in the code, copy and paste is right on preview, shows no indents on submittal? *meh*