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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Louis Shraga

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  1. Tobl, thank you very much for the very elaborate post ! It is going to take me a while to digest and think about it. And I most certainly going to watch the video. My second question was probably indeed premature As to the points system. The kids are pre-school. The app is about teaching them the ABC. The reason for coming up with the idea of revealing a picture is since I was not sure how much kids of this age can really grasp the idea of points ( in numbers ). I was watching some kids play games on smartphones. They do not really understand or care about points. They just want to advance and get something going on .... This is why I was thinking about revealing a picture. Your idea of accumulating something into a shape ( like slowly charting a character, then slowly coloring it , then giving it more visible attributes ) is a good idea. Anyway, I will think all your suggestions over and get back here for more advise Thank you very much !!!!
  2. Hi I am working on an educative game for kids. I was thinking about what kind of prize to give them to encourage spending more time/learning. The idea I am going to try is : have a picture blurred or obstructed somehow. The more exercises the kid does - more parts of the picture are getting revealed. Also, the revealed area size might be bigger if the kid finishes the exercise faster.. So I have two questions for the creative folks here : 1. Do you think this is a good and encouraging prize ? ( kind of trying to play on their curiosity ... ) 2. Can you think of a nice way/effect to reveal the parts of picture ? Things I've been thinking of are rather trivial : puzzle like parts getting revealed, the alpha/blur of the whole picture getting changed from total blurred/transparent to full-color picture, the stripes revealing ( like on those huge high-way changing signs ) ... Thanks in advance for all help D