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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. Hi, i found many games which are really well made and can do good into the marketing but those games only suffers from the good source of marketing strategies. Big banners only take an advantage of their brand names and faces less problems in promotions. Recently, i have made this game with good response in the market with above 10,000 downloads and good reviews. the only problems i m facing is the promotion and lack in marketing strategies..   Game name - The Theft Master https://play.google.com/store/apps/details?id=com.migital.TheTheftMaster&hl=en
  2. Posted 25 November 2012 - 03:40 AM Here's one big secret to design: Inspiration is all around you! You just have to 'see' it. Basically, yes you can sit there and try to "force" yourself to think of a certain game design, but in my experience this is not the best way to go about game design. I find that my best ideas just come to me whilst simply going through my normal life. What you need to do is recognise when you have one of those ideas and note the idea down in one sentence. Then later when you sit at your desk instead of trying to "force" yourself to think of an idea, you already have your initial idea from inspiration to start from. Note: this is based on the number of ideas from "forced" and "came to me" that I throw out. I totally agree with him.. This is the best way to find out new ideas or explore different things and try to make combinations with the contained assets and available resources.
  3. @Hodgman/frazchaudhry - i love to play FPS(COD, Crysis) and TPS(Assassin's creeds,Hitman) games like + action games like Taken, Street Fighters(multi players) etc. also soon many of the games will be released like Crysis 3 and Hitman so wondering to take decision asap. @frazchaudhry - i totally agree with you to spend some time on researching and to find out the best console.. although i have no idea about the nintendo wii..
  4. Hi Guys..!! I m choosing which one is better before buying,, So please suggest for which one i should go for either PS3 or XBOX 360 and why? Must share your experience Gamers.... 1 line also will be appreciated by all.
  5. Hi Everyone..!! I m confused between these written below Games Genre although i played all famous games belonging to these: 1. Adventure - ______________________________ 2. Arcade - ______________________________ 3. Strategy - ______________________________ 4. Simulation -______________________________ can anyone explain and differentiate these properly with a famous games examples..