Anathon

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About Anathon

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  1. What gamedev books you have in your bookcase?

    I love writing game tools / technology so i got a whole range of books. Have not read all front to back but look at them as more of a reference   Applied Cryptography: Protocols, Algorithms, and Source Code in C, Second Edition The Art of Assembly Language C++ Primer Plus (6th Edition) (Developer's Library) OpenGL SuperBible: Comprehensive Tutorial and Reference (5th Edition) Introduction to 3D Game Programming with DirectX 11 Pro Git C++ For Game Programmers (Game Development Series) Game Engine Architecture
  2. Hi Terito,   Have you started or are you interested in learning something like OpenGL or DirectX? For me personally It felt like I started learning so much more when I took a ready-fire-aim approach to game development reading material from sources such as   NeHe (http://nehe.gamedev.net/). Opengl-Tutorial (http://www.opengl-tutorial.org/)   I constantly look at idSoftware's open source stuff - https://github.com/id-Software   I guess it all depends upon what environment you thrive in. As for books i have dozens of books and the most valuable of all for me was Game Engine Architecture. Simply because it gave a good overall description of how *almost not really everything* works; some people may disagree but it is what I feel helped me get motivated and learn more and more.   tl;dr: I feel like jumping in the deep end and slowly drowning in information can for somepeople help... or it may not.