• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

patisake

Members
  • Content count

    12
  • Joined

  • Last visited

Community Reputation

107 Neutral

About patisake

  • Rank
    Member
  1. Okay, but where does he get this number 49?
  2. no, it does the following thing otherwise paste the code and test it.... type eerste liefdes nummer: a (I type a instead of a number and press enter) the result is:type tweede liefdesnummer: 0 * 49 = 0 (that is what it puts on the screen after the enter of the first a nightcreature..are you speaking dutch?spreek je nederlands?
  3. Hello everybody, I have started with studying C++ and it goes very well since I never have learned a program language. I studied from the e-book juming into C++ which is a very good ebook for beginners. Now I have wrote a piece of code and when I put in the numbers it is going good. But <hen I do a test and as a first number or in dutch type eerste number and then an a or b I get a very strange result..Can somebody explain why he is doing that? So I learn more about behavour of C++ I have wrote the code in orwell devC++ the code is: #include <iostream> using namespace std; int main () { int eerste_liefdes_nummer; int tweede_liefdes_nummer; cout << "type eerste liefdes nummer: "; cin>> eerste_liefdes_nummer; cout << "type tweede liefdes nummer: "; cin>>tweede_liefdes_nummer; cout << eerste_liefdes_nummer << " * " << tweede_liefdes_nummer << " = " << eerste_liefdes_nummer * tweede_liefdes_nummer << endl; cout << "jullie zijn heel erg verliefd"; } Patrick
  4. which website?is it free?
  5. I have the e-book from michael dawson beginning c++ game programming but not the cd due to an ebook..anyone know where I can find the contence of the cd rom?
  6. and what is the difference between ruby program language and python?
  7. I heard that some game engine and animation software for game devolpment use python..is this correct?
  8. Are there some good python tutorials for beginning or free ebooks? what are the advantage of python language?
  9. what do you find the best if I want in the future go for 3d games pc and console?? C++ or java?
  10. is this also for beginners stroustrup's book?is there a link for getting it free online?
  11. I read on the internet that dev-c++ from bloodshed is not updated and is full of bugs? Is this true and if it is what is the best tool to use instead?
  12. What do you people think of this book as a beginner? Anyone know a good book to start learning C++? This is the link to the book http://www.powells.com/biblio/62-9781592002054-0