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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Justin Califano

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  1. I found a copy of C# Programming for the Absolute Beginner at a local independent computer repair shop that sells used computer books. Ill give it a read through and see what I can learn. Thanks for the recomendation. Since it teaches through programming basic games, this might be a good book for me to start with. Edit: Ive been seeing posts lately about XNA's future. Are there other options for C# game development if XNA is dropped?
  2. As for the books, its was an auction on ebay that included the books i included and a few others i didnt bother listing. I have several IDE's installed on both my OS's, and none of them are DevC++. In Win7 i have Visual C#/C++ express, Code::Blocks & SharpDevelop, and on OSX I have Xcode, QT & CodeRunner. I would really like to learn C++ eventually, but I suppose it is wise to start with C# and go with that till I can manage something with it. I guess I just feel overwhelmed kind of. I will try to get my hands on C# Programming for the Absolute Beginner though and see if that helps. I see its quite pricey on Amazon, but I will keep an eye open for a cheaper used copy. Thanks for the advice.
  3. Im currently trying to learn to program on my own and seem to be having a hard time doing so. I am torn between C++ and C#. I know I should go with C# as a first choice over C++, however the little bit ive read of each the C++ seems to have stuck with my a little easier. My question is, could someone please point me in the right direction with either language? What books should I get, what order should i read them, what I should learn before I start the basics of a game (simple 2D)? Some of the books I have access too are: Sams Teach Yourself C++ 6th Ed. C# 2010 for Dummies Sams Teach Yourself C# (2004) Focus on SDL Beginning C++ Through Game Development Beginning C# Game Development Oreily XNA 4.0 I just feel overwhelmed and would GREATLY appreciate any advice. Im not the best when trying to learn from a book alone, I do MUCH better when in a student/teacher environment. Unfortunately I dont seem to have that option. Thanks in advance.