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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

teckpow

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  1. A very interesting article you got there, although I think it could be longer. For example you could share what did you do in the most difficult situations, what you decided on when taking difficult choices and how you did etc.. Overall I like this article, it feels kind of unique it's just that if you could expand it a little further than just writing the tips and describing them in a few sentences I believe it would become a great one. Anyway keep up the good work!
  2. Can love really exist nowadays?
  3. In my opinion C++ is a good tool, JS is a good tool too! Basically every language can do everything, all you need is imagination. As mentoined above, it is good to start with smaller projects like clonning the old classics or small JRPG games just to get the feeling of how a game loop works. You can jump to higher projects as you get the feeling of the code. When you feel you can do it you should google for RTS design guides, this will pretty much help you. Start with 2D first, their coding is more friendly, then you can proceed into 3D. I hope I was useful. Best of luck, Teckpow
  4. Okay: 1. As long as you want, just be sure it makes sence, put yourself on the player's place, that should by itsefl help you. 2. Unity is a pain for such a small project, use something easier like PyGame or Orx for 2d project, they are free unlike Unity which cost a four digit number(ofc if you want to develop in a legal environment). You should check the list from wikipedia given above and look for 2d engines only, because believe me or not but JRPG(Zelda is a JRPG) are lightweight projects. They require less quality graphics(pixelart magic) and more coding because of the systems(dialogs,inventory,battle etc.) 3. Where did that come from? It is your choice, but personally I would not. A JRPG looks good on PC and Web, but definitely not on fancy things like XBox(As I mentioned it is your choice). 4.Definitely free, I believe this is your first time on JRPGs(otherwise you wouldn't be posting this). Developing a JRPG looks easy but is pretty complex so when you are experienced enough you may consider putting a price on it but this part is out of my understanding, I've always used to develop open source/free projects to support the Free Software Foundation. Anyways it's up to you on this part. Best of Luck, Teckpow
  5. Sir, I don't understand what you mean, but I didn't mean to offend you.
  6. Thank you all for your advices guys! I really appreciate it!! :)       PS: Excuse me sir, but where did that come from? I don't remember saying anything about Java