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  1.   Before that I was using the second method in that article, but I known some issue so that I shouldn't take this way. Well, I have new idea as your help. Thank you.
  2. Whatever. Thank you to answer my question. Thank you very much!
  3. Yes, But it's so terrible. I want to present more material types in lighting stage, but I can't do that. One disadvantage of deferred shading is the limited amount of material types.
  4. How do I implement multiple material in deferred shading? Do you have some great solution? Thanks!
  5. Useful links

    Good, The heaven for beginners!
  6. It's very good![img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
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