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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Zephemus

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  1. When can we expect the tracking tools to be fixed? @PokemonGoApp
  2. RT @PokemonGoNews: #PokemonGO has been downloaded more than 50 million times on Android devices! https://t.co/m7M9XDfKdI
  3. When shall the Pokémon GO tracking tools be fixed? I can't tell distance and the direction finder seems bugged, too. @PokemonGoApp
  4. I wonder if there are easier resources for developing 3D games in OpenGL.
  5. Can the Warmachine and Hordes franchise get more love? Because this cosplay is beautiful. :D #Warmachine #Hordes https://t.co/aHSAXcsNnl
  6. I'm thinking about getting into engine building, I wonder what kind of features I could add to make mine stand out.
  7. Hey, I've been working for a while in C++ with Allegro5 and I was hoping to take a little breather from the 2D realm and get my feet wet in 3D, but I want to do it through open source coding, so I was looking at learning OpenGL with C++, but I can't find any OpenGL learning resources that are newer than 2001-2004. Is this a bit of a problem or has OpenGL become that stable?   Does anyone know a good resource to learn OpenGL for absolute newbs? I mean DLing the files needed, to writing your own code.   Thanks.     EDIT: I've found a good video series on YouTube to help me get started with the API. https://www.youtube.com/playlist?list=PL2E88A9FE78FBF3B8   I'll just be using these unless I come across something better, but if there are any tips or suggestions you would like to share, please leave a reply, thank you.
  8. Thanks for the input, but my biggest hurdle I'm feeling right now is what would be the best site (other than one I bought) to host my stuff on?
  9. Hello GameDev.net.   I'm a recent grad from university in game design and I'm wondering about making an impressive portfolio to show to potential employers. I'm not requiring that the industry be game development specifically, but something in the fields of software design/engineering, modelling and simulation or general programming. I'm currently also studying for my GREs and applying to grad school, so I'm hoping for a decent paying job that will afford me the time to get the classes for that done (if that helps to paint a better picture for what I'm aiming at.)   I'm hoping to make an online portfolio that can display games I generate in Unity3D, videos of games that might have controllers other than keyboard and mouse (i.e. I have and develop for the Oculus Rift), and my resume, though I will probably just use my LinkedIn page in lieu of that.   So, I'm wondering if anyone here would have advice on good online services would allow me to make a good portfolio, and what I should specifically include (if I missed something in the above comments).
  10.   It would help to know what IDE you are using.  If you can provide a small project that does this, that would also probably be helpful.        Visual Studio 2010. It's one of the tags for this thread.
  11. Hey everyone, thanks for responding. I'm not entirely new to game development, but my exerience thus far has been in GameMaker, Flash, and Unity. I'm familiar with moddeling in 3DS Max and somewhat with Maya (I just prefer to use 3DS Max for some reason) and I'm trying to break into making games from raw code, so I opted to go ahead and work in C++ (since it's the industry standard) and use the Allegro API since it's open source and I keep the rights to all the games I make. Lately I've been having a problem of my computer freezing up when I open an Allegro project I'm working in. If anyone knows what that's about, I'd appreciate it greatly.     Oh, I'm also familiar with how to work in Photoshop, but I'm currently learning pixel art to make Allegro games. Just thought I should throw that out there as well.
  12. RT @ExtraCreditz: You can pick up GameMaker Studio Standard for free right now: http://t.co/VNSFlZBziB
  13. Hey there everyone, I'm a student in college and I'm starting out on making games out of C++ with the Allegro5 in MSVS2010. I was wondering if there was anyone that has built games with these tools before and would be able to give me advice or if there was a game dev group working with those now that I could learn off of. Thank you for reading.