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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

Bruno Sofiato

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  1. Profile and play with garbage collector settings and VM's optimization options.   The newer GC's algorithms are optimized to deal with short lived object. There is also the escape analysis optimization, which was incorporated to the newer Java versions. The escape analysis can, by analysing the code in runtime, determine if the created object will be allocated on the heap or could be allocated on the "stack".   More info at http://docs.oracle.com/javase/7/docs/technotes/guides/vm/performance-enhancements-7.html
  2. It really depends, if you're willing to marry her, you must know (I really hope so) a lot her, about how she fells and what she finds funny or of a bad taste. What are your feelings telling you ? 
  3. So the ends justifies the means ? Sorry but I can condone that, if there's another, less extreme way, it should been tried. Sure, sometimes it will eventually lead to more extreme form of conflict, but it shouldn't be the first option, it shouldn't be desired by any of the involved parties.   And in war, the people doesn't get what they want. The people in charge of the winning side get what they want.
  4. Where do you live in Brazil ? at 20 celsius I'm sweating 
  5. I live in Brazil, and I can that brazilians always thinks that in Europe or in the US everything is perfect. But in reality many doesn't know how other countries really work. As it was already been said by samoth, the german education system by far more excludent than ours (AFAIK if you don't have good grades in the first 4 years of school, you're bound to go to a kind of school where you can't go to the university). I've been told (by foreigners) that São Paulo's subway system is quite good, but if you ask a brazillian, he/she'll always tell you that the system is a big piece of crap. The last time I was in Berlin, I paid 2,4 Euro a subway ticket, way more expensive than the fare down here (even with the price raise).    Those protest are by no means unjustified. There're serious problems down here like the income disparity, corruption, administrative problems. The government always focusing on tourism and commodities instead of building a competitive industry. Even so, I just can't condone violence as non-violent protest can be very effective when it affects one money making ability.   What is really troubling is the World Cup and the Olympics. The government is expending like hell on things that are not a priority. More so, FIFA is pushing some demands that go against brazillian citizens rights and our government are complying with.   E.g : There's a law that ensures that the elderly and students should paid half price when attending cultural and sport events, FIFA has been pushing to revoke this law.  It's also against the law to sell alcohol in stadiums (ok, it's not a citizen's right per see, but a question of state sovereignty, which is also troubling), but FIFA made lobby to revoke this law also.
  6. Version control don't lead to better code per se, it leads to a better software configuration management. When you say improve code, are you referring to the code by itself or the quality of this code to realize a requirements' set ?
  7. If it's white box testing that you're looking for, you could use a mocking framework (like Easymock or Mockito) and test only the EventManager's dispaching logic. It's relatively simple to ensure that the registered callbacks are indeed being called.   P.S. I'm assuming this is in Java .
  8.   This, I tend to frown up those so called architects who doesn't have a clue on how to materialize the envisioned into a real, usable system. A system architect should not (IMO) be a job title, but a role that a software engineer (usually the most senior) embraces.
  9. It's an USB keyboard ? If so, have you attached a new peripheral lately ? AFAIK the usb bus is shared between all attached peripherals so it could be a timing issue between them (just a guess).
  10. My C++ is a bit rusty ... but perhaps  std::wstring toWideString(std::string & str) {   std::wstringstream ws;   ws << str.c_str();   return ws.str(); } 
  11. I always use desktops when I have the choice. But I'll eventually buy a notebook for light work.
  12. Try this :   public class GameObject implements Cloneable {   public GameObject getClone(float x, float y) { try {     GameObject go = (GameObject)(super.clone());       //Clone the data here       return go; } catch (CloneNotSupportedException ex) { throw new RuntimeException(ex); }   } }    P.S. I don't think that your clone method should receive any parameter. Try to keep the cohesion of the methods.
  13. http://www.roseindia.net/tutorial/java/swing/createLinkButton.html here some info on creating links on swing.     P.S. I've not tested this code, so I don't know if it has errors or such
  14. I was just supplying info, As I read the article I was suprised that the situation was that bad, so I decided to share.