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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.

NikolasBlack

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  1. [quote name='Alex.SilR' timestamp='1352518475'] Congrats, I won my first computer when I was 17 and you already are developing games hehhehehehehe Show them! [/quote] I actually got my first computer when I was 5, it was a gift from my parents. And I'll be more than happy to share the game I'm currently developing as soon as it's in nearly finished shape. [quote name='Black-Rook' timestamp='1352534440'] Welcome! Would love to see your prior game projects. [/quote] Thank you, there is a problem with most of my prior work, it was mostly stored on my old HDD which broke a couple months back. Still, I have a good amount of artwork, and even some demo's on a couple memory sticks and in my friends office computer, and I'll be sure to share everything I can salvage as soon as I do collect it P.S. The games I worked on so far were indie and really small, besides those I had two bigger projects, one was even paid, but on both I was doing environmental graphics and minor code.
  2. I got to be honest, I'm working in GML for the last three and a half years, and I've both seen and done some amazing things in it. I don't think it's really that much limiting, you can always find creative solutions to pretty much any problem you might come across. I've even work on an MMO in GML that ended up being awesome in beta. I personally really enjoy Game Maker platform and I think it is way underrated. P.S. YoYo games (the creators of Game Maker) are also publishers and if you make a great game they may end up publishing it for Android, iOS, Windows and Mac.
  3. Well, I don't see anything wrong with the layout you have planned, I think it would work just fine P.S. If I got it right, you're going to have some quicktime events, if so make sure to test layouts for them and make sure it's nor too easy to pull one of, nor too hard for the player to complete it.
  4. Hello there, I thought it might be smart if, at the beggining of this, I introduce myself. My name is Black, I'm 17 years old, I live in South-Eastern Europe and I create games for over half a decade now. If you want to hear the summary of my career, I'm more than happy to share it. Anyway, I'm a game designer, writer, artist and developer (only thing I surely can't do is create music). I started with developing and drawing, and about a year ago I realised that a good game must have a good base, which led me to get a lot more serious when it comes to designing and writing. I work mostly on the GameMaker platform, but besides GML I do work with ActionScript and Flash. A couple of my games won minor regional awards, none of which is really notable. I was a part of a couple teams, and I currently work with two of my dear friends who are writers. I'm looking for people who share the same passion towards making video games. I would love to find a couple of really good people here and collaborate with them. I hope I haven't put you to sleep already, Black