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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='BagelHero' timestamp='1352639548' post='4999893'] Whoa, slow down buddy [url="http://www.sloperama.com/advice.html"]and take some time to read the FAQs[/url]! That aside; [b]Game Design is not an umbrella term for jobs in the game industry.[/b] There are different sorts of disciplines in the games industry. Art, Design, Music, Programming, Marketing, Production... I've no doubt there are more. [url="http://www.sloperama.com/advice/lesson7.htm"]Read more about what sort of jobs there are, and what is required in them at FAQ #7[/url]. So you don't want to learn [i]game design[/i], you want to learn [i]game art,[/i] specifically 3D (at least, from what I gathered). Knowing this may make it easier to search for information relative to the path you're focused on. [quote]1.Do I need good drawing skills ?[/quote] Well, that depends. They certainly never do any harm. Doesn't take [i]too[/i] long to build a solid foundation for you to work with, if you're willing. Do you want good drawing skills? And what are you looking to model? Environments, characters? Guns, armor or other gear? Crates? [quote]2.With what software should I start?[/quote] A [url="http://www.pixologic.com/sculptris/"]free sculpting program[/url] and a [url="http://www.blender.org/"]free modelling program[/url]. If you're a student, grab some of Autodesk's Student Version programs, 3Ds Max and Maya are both good choices. But again, it depends on what you want to model, how you want to go about it... Sort of need more information. [quote]3.Are there tutorials for that software?[/quote] There are good tutorials for pretty much every 3D software I can think of. If you're thinking 3D, remember that a lot of tutorials can be translated to whatever program you use, unless they use a specific feature you don't have. [quote]4.Are there videos to explain/help you about the business.[/quote] Yes, there... There are a lot. I cannot suggest any, though, as I mostly use reading material. Here are some links to places I go most frequently to find said reading material (aside from the oft linked Sloperama FAQs): [url="http://www.ineedtomakegames.com/"]http://www.ineedtomakegames.com/[/url] [url="http://www.gamasutra.com/"]http://www.gamasutra.com/[/url] It's midnight here, so I might have left out a thing or two, but hopefully there's something of worth in here somewhere. Good luck, mate. [/quote] Thank you for the answer . I will check out the FAQ you linked. So for now I want to focus more on objects such as weapons and gears and other kind of objects. I might go to drawing lessons to learn about the human anatomy etc....
  2. Hello my name is Nikolai , I am 15 years old and for a long time I have been thinking about starting to learn game desing , but up until now I had no time.So I have a few questions: 1.Do I need good drawing skills ? 2.With what software should I start? 3.Are there tutorials for that software? 4.Are there videos to explain/help you about the business.( example:http://www.youtube.com/watch?v=zAgpsks29W4 but more detailed) And could add more information. By the way I am not asking about concept art , but about the modeling. Thanks in advance.