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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About minibutmany

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  1. Google cardboard gives me a headache, so unfortunately the Oculus will probably do the same.
  2. You may be able to keep some/most of your original code if you use GWT.
  3. This doesn't seem that strange to me. If I liked to eat eyeballs I would do the same thing.
  4. No North American, South American, or Asian countries on the country list?
  5. I also started around the same age, I am now 17. Good luck, making games is a lot of fun and also very challenging. Once you get your chops up you should check out Ludum Dare. I never really built a complete game until I started doing the Ludum Dare compos, it helped me grow a lot as a programmer and game designer. It is not very competitive, it is just for fun, and people are always happy to give you constructive feed back on your game.    I'm excited to see what you will build!
  6. I need access to a  drum kit and a piano, so no for me, but I commend those that can live like this and are content doing so.   In such a tiny apartment, you are probably living really close to a lot of other people anyways, so it might be more comfortable to make one big group living space and kitchen, and then small bedrooms for each person.
  7. The melody and harmony all make sense for a "wild west" theme, but the instrumentation does not. I would replace the flute voice with a harmonica perhaps, and have the guitar voice stand out more. Otherwise well done, the tune would fit well into any game of this genre.
  8.   I agree, you may even want to put a low-pass filter on it to soften the tone a bit.
  9.   Many of these features are part of the Unity game engine. For scripts in Unity you can use c# which has similar syntax to Java. Read/watch some unity tutorials and start small before you start your "big project".
  10. Unrelated...the brave little toaster is my favorite movie....
  11. The blue light reflecting onto that asteroid looks pretty sharp. I would stick with that graphics style. 
  12. Most HTML features should be supported on mobile, but WebGL is not always supported. http://caniuse.com/#feat=webgl
  13.   I've also used openshift and I've been pleased with its flexibility.   Also for simple web pages Github pages is good and very easy to set up, but not as versatile.
  14. An anteater running at tremendous speed.
  15. You have a good understanding of how your engine works, because you built it. But is it organized in a way where other people will be able to understand it?  You should have good documentation and a starter tutorial or two.