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About Tuxmascot

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  1. [quote name='Bregma' timestamp='1353017940' post='5001366'] Just write your data using the standard formatting streams. You can check and edit the save game files manually that way, if only for verification, and you can let people do what they want with their own data. [/quote] Yes, how would I do that? That is what I am looking for. I want to add serialization in it though.
  2. I am writing a text-based RPG game using some OOP and polymorphism. I wanted to add a game save function to it, but I am at a dead end as to how to do this. I don't want to use a basic 'ofstream' function, but I want to make sure the player can't edit the save file. So I was thinking about serialization or something. It also needs to be efficient for performance. I am just intimidated by all the options and I don't know what to pick or use. Any way to do this? Thanks!