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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. [quote name='CuriosityKills' timestamp='1353276576' post='5002120'] Sorry! While I do know C#, but I don't have any personal recommendations. I already knew how to program, so learning C# for me was simply a matter of learning the language syntax and .NET libraries I needed to use. I see many tutorials pop-up when I Google or Amazon "C# Tutorial" or "XNA Tutorial" or "Unity Tutorial". [/quote] Hmm, okay, thanks!
  2. [quote name='CuriosityKills' timestamp='1353275637' post='5002116'] I'd second continuing with Python since it's a high-level language capable of making commercial games, you already have a head start, and it's the language of choice for many computer science classes if you want to eventually become a professional. Here's a good resource for learning game-making, Python, and PyGame. [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img] [url="http://inventwithpython.com/chapters/"]http://inventwithpython.com/chapters/[/url] If you couldn't get Python, I certainly wouldn't go with C++. C# would be my next choice. It's also a high-level language with many options for making commercial games, such as Unity or XNA, although not so popular in computer science clases. Good luck to you in whatever you choose to do! [/quote] I would like to start with C#. I know some of the basics of it, but are there any resources you would recommend for it?
  3. [quote name='Farkon' timestamp='1353275052' post='5002113'] Why don't you stick with Python using the Pygame library or Pyglet since you already started learning it ? (which is actually good for starting gamedev) [/quote] The basics is all I knew, and barely even that. I kind of knew how to work with classes, that's how little I knew.
  4. I kind of messed around with Python for a week or so a few months ago, didn't really get anywhere, and I've forgotten most of what I knew anyways. I would like to get started with C# or C++ game development, but I have no idea how to begin. What language would be best to start with? What are some resources I could use to help me learn it?