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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Moonlith

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  1. Hi there! I'm basically in the process of designing a concept for an RTS game with 10 distinct playable factions, set in a classic fantasy medieval world (you know, with elves and orcs and dragons and wizards and whatnot). And what I'm looking for is people genuinly interested in providing feedback, offering insight, and in general discussing this kind of stuff with me, as I find it greatly helps me in the process. Having exactly zero skill whatsoever in terms of writing, gamedesign, or even animation (aside doodling in paint and photoshop), I don't have much of an illusion it will ever be made into an actual game, but I none the less find myself enjoying thinking about such concepts as a hobby (somewhat excessively perhaps considering my units list currently counts well over 230 units), as well in terms of worldbuilding in general (regardless what type of story or game might take place in it). Still I find myself quite often getting stuck, unable to think of something better, or being unhappy with a certain situation. What I find really helps is having someone I can explain my current ideas and thought patterns to, and get some feedback and ideas on any situations, options, and concepts. Hence I am wondering if there might be people around here who might be interested in periodically hearing a hobbyist ramble about his ideas for such feedback. So: If you're a creative person, enjoy hearing another person's ideas, genuinly enjoy classic fantasy medieval worlds, RTS games, world histories, and worldbuilding, please consider sending me a PM to let me know! I'd probably prefer doing such things over a Messenger. Thanks for reading! (And forgive me if this is placed in the wrong section)