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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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  1. It began as a sketchy newspaper ad. Then it turned into the most horrifying experience of my life. The ad read "10,00 dollars for anyone who stays overnight on Whitefield Island" I tried to contact the person, but it took me to a pre-automated meassage "Meet me at the north coast of the island." I found this slightly creepy, as if the person had known what I was doing, but 10 thousand dollars is 10 thousand dollars.I got some supplies and I borrowed a motorboat from my friend and drove the motorboat the the north side of the island. Once there I saw a strange man wearing quite a heavy coat. Assuming he was the creator of the ad, I walked over to see him. Upon getting closer, I noticed that He was wearing a hat that hid his face long with the coat. Once I was was with him, I asked him why he was hiding his face. "Don't worry about that. All you need to do is stay here overnight, then come right back here." the man replied. Remembering my boy scout skills, I went into the woods, trying to find a place to build shelter. As I got deeper into the woods, I noticed a small house not too fdar from me. Funny. I thought this place was uninhabited. However, I just approched the house I saw that nobody was in it. So, I opened the door, went in and found a bed. I settled down in the bed, thinking about the day. Eventually I went to sleep. As I was sleeping, I had a dream of a great big tower, but when I walked towords it nothing was there. Then I started falling into blackness as a hand pulled me down into it. Then I heard a scream and woke up. As I looked around the house,I saw a blood sploth on the bed and on the floor that I hadn't notced before. As I got out of bed I had a sharp pain in my side. I looked at it and saw a wound, it it looked man-made. This started to freak me out. Now I just wanted to get off the island. Not caring about the wound in my side, I ran out the door and to where I came from. I ran and ran and ran until I got to the north coast and saw the man in the coat. I walked up to him and he said " Oh. So you made it." I couldn't help but notice a tone of dissapointment in his voice. Then he saw the look on my face and said " You know, maybe you should just.. SMILE!" he pulled of his hat and coat which revealed a horrible, mutilated face. It took me by extreme shock and I fainted. When I woke up I found myself In the middle of the island, not knowing where on the island Iwas. All that filled my thoughts was the face. It was HORRIBLE! I couldn't think at all where I was. Then I remembered. I was on whitefield island. I needed to get off. [center]But how?[/center]
  2. [quote name='dtg108' timestamp='1352680499' post='5000055'] Believe it or not, there have been stories of the Slender back in those times, tales of a tall man with long arms that stalked people. [/quote] Are you talking about Der GroBmann?