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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.


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About Colbya

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  1. [quote name='Hodgman' timestamp='1353905759' post='5004107'] I don't know about Digipen or the North American college system.... but just want to say, don't worry yourself too much! You're too young for that kind of worry [img]http://public.gamedev.net//public/style_emoticons/default/tongue.png[/img] I'm in Australia, so things are likely different, but I had a "free" education, and accrued about $5000 a year in debt to the government while going to University, which they now take back slowly by charging me a bit of extra income tax. I got pretty average grades in High School, and didn't get into the Computer Science course that I wanted to do. So, instead I went to a little-known university in a small town and did an IT course that accepted almost anyone. While there, I spent the entire time building my own hobby games outside of school, and I took all of my elective subjects in CompSci/Games related subjects, so I still learnt a lot of CompSci material. When I applied for a job, they were happy that I had [i]a[/i] degree, even though it wasn't CompSci, but the thing that impressed them was actually my portfolio of hobby games, not my school-work after all. So, even if you don't get the 'best' education, you can still make the most of a less reputable education. Also, even though getting a CompSci degree is the best way to prove yourself as a potential programmer ([i]and getting an IT / Soft Engineering degree is a decent backup plan[/i]), it's still possible ([i]harder, but possible[/i]) to get hired without a degree as long as you've taught yourself well and are good at your job. One of the best lead-programmers that I've worked under was completely self-educated, and even spent a portion of his life homeless, living out of a van in the US. Given the chance, I'd hire him any day over some graduate with a degree [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] The average salary in the industry is ~$80k, but as a junior, you can probably expect about half of the average. The difficulty in finding a job depends on how talented you are [img]http://public.gamedev.net//public/style_emoticons/default/wink.png[/img] When I decided to get back into the video games industry, it took me 5 months to find a job, but when that company went bankrupt, it took only 1 month to find an even better paying job. A lot of it is luck and being in the right place at the right time...[quote name='Colbya' timestamp='1353903884' post='5004104'] I honestly don't want to be a big gaming company or work with one. All I want to do is make games that take people out of the world we live in today and put them into a new world that I built for them to enjoy. I want to be independent and make a game how I think it should be made and not have someone tell me what I have to do. [/quote]I felt the same way right before I got a job at a huge 400-person developer, and was quite anxious about making those crappy games instead of games that I can put my heart into... However, it was a really great experience working at that company -- constantly being surrounded by other people who have been recruited from all over the world because they're good at making games, people who care as much about making games as you do, people who have so much that you can learn from them... Even if we were making someone else's game, doing it as part of such a great team is an amazing experience. Also, I probably learnt as much in my first year in the industry as I did in several years of University, I'm a much better indie developer now than before I worked as part of teams like that one. Plus, I put a large part of my pay-cheques into a savings account while doing that work, and now I'm living off that money so I can be an (experienced) independent developer! [/quote]Wow. Thanks for the reply and sharing your story with me. It makes me worry less that they wouldn't really look at grades, but what you can do. Also good luck with your project.
  2. Hello Gamedev, my name is Colby and I am currently 15 attending grade 10. I really am worried about my future and I was wondering if you could enlighten me in some information. 1. First off I want to know how hard would it be to get into a college like Digipen for computer science for someone like me. I am not on the smart side of things when it comes to grades. I am not failing, but I am not taking a high-level of education. Also I had bad marks in lower grades since I was really focused on the social side of school and I really didn't see how important an education was. I have some experience in programming and I am currently trying to learn the c language. Also I come from a poor family and I will not have enough money to go to a college like Digipen, so would that affect me getting into a college and do they programs that you pay when you get out in small bit? How much would you pay a month for college fees? 2.. I plan on after college (If I even get to go) to work at a gaming business. How hard is it to get into a company and how much would they pay? As I got older I have seen games like super meat boy, castle crashers, braid, limbo, ect. I honestly don't want to be a big gaming company or work with one. All I want to do is make games that take people out of the world we live in today and put them into a new world that I built for them to enjoy. I want to be independent and make a game how I think it should be made and not have someone tell me what I have to do. Thanks for the help I really appreciate it.