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About najmuddin

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  1. What coding do you do outside of video games?

    I've been learning programing for about 4 years and just a few months working on my first game. I study medicine so some of my apps are related to it. I've made a small program useful for the diagnosis of acid-base disorders, another one takes a sequence of nucleotides and gives the possible genes that can be obtained from it and their respective aminoacid sequences. All of my projects are small, and most of them don't even have a GUI. I've worked on them for learning purposes. I hope I can make a software for medical training with a database of questions and answers of common diseases, but first I have to finish my game (And I'm not even close to it).
  2. Blits per second

    Thank you...    So. if I want to do it could I do something like this:   int timerA = GetTime(); // GetTime returns miliseconds after the code started int timerB; while(!Esc()) { timerB = GetTime(); if((TimerB - TimerA) >= 16) // 16 is the aproximation to 1000 milisecs. / 60. { blit(buffer, screen); timerA = GetTime(); } }     Is there a better way to set the blitting at 60Hz (without using that aproximate value)? 
  3. Blits per second

    Greetings! Before anything I must say excuse me for my english, I'm trying to do my best :). I'm developing my first game in C++ using SDL. I blit all of the surfaces into one I call buffer and then I blit that one into the screen (as I used to do when I used Allegro). I'm not using delays, I just control the time in which each object is rendered but anyway, even if nothing has changed, the whole surfaces are blitted into the screen at every cycle of the game. My questions are: 1- Should I avoid blitting if nothing has changed? 2- What could be the consequences of that if the V-Sync is disabled and the game is running al high FPS? Thank you !
  4. Beginner Help

    [i]<BadEnglishAlert>[/i] Hi! You are young, and you have a nice path in front of you if you decide to keep working on this... You could start with more basic languages, even web or scripting ones... C/C++ might look really hard if you have no previous knowledge about programming, but there are a lot of good options that have a lot of documentation on the web, like Phyton. There are also tools like Blender that offer the posibility of integrate 3D design with game making... Don't worry if you don't get it right now... You'll surely learn them later, just never give up if you enjoy this world.... [i]</BadEnglishAlert>[/i]
  5. Dynamic memory and forced process closing

    Thank you. I was thi.king that dynamic memory was not enough safe because of that.
  6. How To Save game

    What if you make a file when you write all the information of the actual status of the game... Like the goals achieved, the position of the main character and enemies, and other specific information related to the game you are trying to make, like ammunition, health, weapons, etc. Then you can load that information, and set the values according to it... I'm still a begginer, but I think it could work too... [img]http://public.gamedev.net//public/style_emoticons/default/smile.png[/img]
  7. Greetings! I would like to ask you what does happen whith the variables on the dynamic memory (created with [b]new[/b]) if you force the closing of the process, before the call of the [b]delete[/b] instruction?... Are destroyers called anyway?... What are the consequences of that? Thank you... (And sorry, I'm bad speaking english)
  8. Cancer cure found possibly - links

    Cancer is a multifactorial disease and the proteins or markers expressed by cells are different according to its origin, and the degree of differentiation of tumoral cells... I think there is no a specific solution for all kind of cancer, instead, there will be solutions for the particularities of the disease, such as monoclonal antibodies (that bind a specific protein)... It's hard to manage pharmacological selectivity for a problem that has no selective targets common to all the cases... (I know my english is weird...)
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